Tip: Using Lunar Magic's "Change Properties in Sprite Header" dialogue, you can adjust the sprite slots in which sprites can spawn. For example, by using a sprite memory setting that doesn't use slot 07, you can easily prevent Reznor breaks in your hack.
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Details for Super Mario Bros. 4 - The Mystery Of The Five Stones
This hack was originally uploaded to SMWCentral in mid-2008, prior to the hack database wipe. Here is the original description:
This is the final version of my demo "Super Mario Bros 4, The fifth element", I changed the story and I have fixed some glitches.
There are a glitch with overworld who I can't fix because the ROM who I used wasn't clean.
If you have a problem ith roads in OW, do a "reset" and the problem will diseappered.
I'm french, sorry for the mistakes, the language of this hack is French but it isn't a problem in game.
Report me other bugs and glitches and rate my hack if you want.
Remember, it's my First hack, I'm french and all tools are in English :P
Enjoy !!! fixme: music breaks on accurate emulators.
Design-wise, this hack is mostly good. The author uses different gimmicks at times in order to make the hack always fun to go through. The kind of design is mostly linear, sometimes a bit boring, but yet manages to be entertaining. At a certain point though, it starts getting very demanding, with gimmicks that require you to backtrack the level multiple times when finding coins, others are like that SMB3 level where you have to guess the right door/pipe to enter, and many silly ideas like these that have been spammed from the desert levels till the end. While I had first good impressions on it, the latter levels felt too frustrating and also too different from the kind of design used by the author. Too demanding, eventually it became frustrating.
Aesthetics are no better: many flaws about palettes and cutoff are all over the place. Not talking about the style, since it's already screwed up by mixing many elements with the SMB3-styled GFX. It could've been much, much better if the author put more effort in them.
- Music breaks on accurate emulators.
- Huge slowdown, some levels have it permanent, how did you do that?
- "PLAGE YOSHI 2"'s secret exit is impossible to get, since the pipe leading to it isn't exit enabled.
- OW GFX event can get glitchy.
- A design flaw that repeats too much: in a few levels, if you take a wrong path, you're punished with death. Awfully unfair.