Man, I haven't played a hack that uses the smb3 music patch in ages. It's almost nostalgic.
Anyway, this was pleasent. It's a rather polished experience overall. The difficulty curve is pretty smooth bar for some hiccups here and there and the levels flow nicely for the most part. However, I also encountered some questionable design choices, such as exits that send you back to the start of the level, long uneventful stretches of land, a bit of big Mario discrimination, and long levels that should have midpoints but don't.
The weakest parts of this hack, at least design-wise, are the secret exits. 9 out of 10 times, it's just "fall down some random pit at the end of the level" or something along those lines. For one secret exit, you have to find an invisible door way at the end of the stage. Another secret exit is found by dying after collecting the midpoint and backtracking to get a key that wasn't there previously.
Worst part is, most of these secret exits aren't rewarding in any way. They're just there to torture completionists.
Another complaint of mine is that there isn't a lot of variety in this hack. Most of the levels do nothing to stand out from the others. To illustrate, there are eleven levels themed around jumping koopas and slopes, eight cave stages filled with piranha plants, and five levels that use line guides and saws. After a while, everything starts to feel samey.
In terms of fun, I'd say this hack peaks in World 6. My favorite level is Pipe Highway; it's focused, well-designed, and it has the perfect difficulty for a World 6 level.
The visuals and whatnot are just SMW and SMAS stuff, nothing to see here.
- occasional slowdown
- you can get stuck in the turn block pit in 1-4
- when you get hit by a flamethrower, you sometimes teleport to a bonus game
These aren't softlocks because you can just wait for the timer to run out, but they're still issues.