The design is very linear, most of the levels end within a few screens of continuos walking with a few enemies spawned here and there. While linear design isn't always bad, this is a case where it penalizes the fun factor a lot. Other levels, instead, were annoying to clear (the run level and the castle); the difficulty curve is very weird, since the difficulty changes suddently. I'd say that the overall difficulty keeps on a normal-like tone though, since like 75% of the hack is easy to go through, the rest is extremly hard.
The graphics mostly keep on a SMW-ish style. Sometimes levels felt extremly empty due to the lack of decorations. I disliked the sudden change of style in the castle, where FG and BG (latter being with wrong palettes) become redrawn-styled. Could've been better overall.
- Music breaks on accurate emulators.
- Sprite tile limits errors.
- Major slowdown in some parts.