Banner
The Questionable Level Design Contest ends in…
10 DAYS, 4 HOURS, 37 MINUTES AND 23 SECONDS
Views: 914,893,846
Time:
25 users online: Aeon,  Anorakun, chickaDEE Magazine, codfish1002, Dark Prince,  Devazure, Edidoo, Everton_em, GiraffeKiller, GlitchyR-01, Insanit, KlonoA13Phill, lolyoshi, LouisDoucet, Lui, metronia, NewPointless, NINTENLUIGI, RollingRigatonis, Rotciv, Rykon-V73, simon.caio, SuperMegaNick,  Tahixham, TheGrassBlock672 - Guests: 67 - Bots: 193 Users: 51,241 (2,256 active)
Latest: Gragan511
Tip: Use palettes that aren't difficult to look at. Clashing, overly-bright, or overly-dim colours may make your level difficult to play.
Not logged in.
Details for Super Mario in Miscland 2: GrisBoo's Switches!
Super Mario World Hacks - Super Mario in Miscland 2: GrisBoo's Switches! Link - Show random
File Name: Super Mario in Miscland 2: GrisBoo's Switches!
Added:
Authors: Alessio
Demo: No
Featured: No
Length: 5 exit(s)
Type: Standard: Hard
Description: Story: Mario has been captured by a Boo called GrisBoo. Trapped in a moon, Mario will look for magical switches so he can defeat the wicked and unknown Boo.
Tags: gimmick, huge level, vanilla, variety
Rating: 4.0 (Votes: 4)
Download: Download - 157.50 KiB
798 downloads
Screenshots
Previous 
 Next
Counterfeit
Here we have what may be one of the longest levels in existence, broken into five parts. Main room is a hub, and this level forces you to attack each path in sequence by allowing and blocking access with big switches. You are also unable to re-enter a path as a result.

Each path has a wide variety of scenery, including some seldom or never seen in regular SMW: you will see tilesets meticulously crafted into cities, thick snowfields and clouds, decrepit buildings, fancy dwellings, sewers, and temples. Palettes are nicely done in this hack, although some enemy recolorings are kind of weird.

While most of the platforming is generic, there are two gimmicks that will appear on each of the switch paths: a minigame with Yoshi where you have to rush through a room safely and grab each green berry to reach the exit without the timer killing you, and a drawn-out item fetching quest (sometimes two.) I feel like not enough was done with the former and they felt too similar, and the latter one just makes me want to rip my hairs out because one of them had me bring a springboard around an entire room to hit invisible coin blocks to make bridges over every gap in the higher half of the level. One of the later item babysitting "puzzles" can be broken if you have a reserve item too.

The hack's biggest problem is even though it's broken into five parts and each part has a midway point, most of those "subsections" feel extremely long and annoying to have to replay if you die. This level takes well over an hour to beat.

Aesthetically, this is a varied hack, but gameplay-wise, not enough is going on to warrant this length and the hack overstays its welcome big time.
Posted by:  Counterfeit - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks