Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.
Thank you for downloading my first C3 submission ever(and hopefully my first accepted hack submission), Talikuu Quest C3 Demo!
I have been working on this hack for about a year or so, and I submitted a "Beta" demo to the site before, but sadly, it had a few errors, and got removed. But now, I fixed those errors, made some more levels, and a few changes have been made.
Story: One day, a talikuu travels to apple land in hopes of eating a rare golden apple, but to its disappointment, a pig named Mrs. Springer stole all the golden apples! The talikuu then sets off to steal them back...
This demo contains a total of 16 levels, 13 of which are 'real' levels.
List of changes:
-Edited Graphics(which I made myself)
-New HP System
-Always small hitbox
Anyway, please tell me what you like, what you don't like, give some suggestions, give constructive criticism, etc.
exit1337-edit: IMPORTANT: Do not kill the boss in CHEERIO FACTORY with a fireball unless you want to reset the game!!! fixme: music issues on accurate emulators.
Wakana, that is actually the perfect advice/review to give to the author of this hack... which is to say, my past self. As with Bowser's Secret Weapon, I'd like to point out that this is another 2010 hack as the page itself doesn't say this.
Back then I had no idea how level design worked - I used to design the level first and then toss enemies in as an afterthought instead of making the enemies and the landscape work together. It was terrible, aha.
Thanks for your review, regardless; at least now people will know not to play it.
This hack is indeed a weird one. The author gives many, many ideas and gimmicks in almost each level. This is positive, although I didn't mention that the design is totally awful: it's very flat, with nothing but the mechanic inserted going on. The use of them is extremly poor: an example may be that Kirby jump powerup, used only to pass huge pits and no more. The author could've find infinite more ways to use the new powerup, but nop. This goes in a similar way for all the other gimmicks. A very bad design here.
Aesthetics are... weird as well. To start off, probably the custom player and the enemies needed more work, since there's no shading and the likes. As for the BGs and FGs, the tiles assembling looked silly many times; the palettes aren't that great also, some of them are particularly bright and eye-searing.
As only technical issue worth of mention, there are music issues on accurate emulators.
Overall, 1/5. Another hack that, despite using many ideas for its levels, ended up being not fun at all.