This is my SMW hack that I made back in 2007. However, the original version had some glitches and bad mistakes made in the hack. So, many glitches and new things have been changed in the hack. More information is in the readme. Enjoy! fixme: music breaks on accurate emulators.
The design is very linear and extremly repetitive. Each level coinsists in one or more sections repeated multiple times until reaching a reasonable amount of screens. Probably the method used by the author of this hack. Lots of secret exits felt really unfair to get; I had to peek in Lunar Magic for some of them, and they were indeed placed in zones that you'd never guess if you're not the author of the hack. Not to mention the amount of smaller flaws like blind jumps and the likes. Not a good design.
Not going better with the aesthetics: lots of palettes are weird, tiles mixing are clashy, the actual good-looking levels here are pretty rare overall.
Some issues found:
- Music breaks on accurate emulators.
- HUGE slowdown occuring often.
- Sprite tile limits errors here and there.
- In "Gleaming ruins", a pipe exit kills you unfairly.
Overall, a bad hack. What it penalized the most is the repetitivity and the huge slowdown. 1/5.