Tip: Make sure that ALL exit-enabled pipes, doors, etc. have a screen exit defined, or they'll take you to Level 0, the "endless" bonus game. Unless Start+Select is enabled, the only way out of it is to reset the game.
It has taken quite a lot of casual time to finish this, involving a whole lot of slackitu of course.
Times to times I lost interest and motivation, but under two years time, it got finihsed.
I havent talked much about this project until recently, though I have asked WAY too many times for help
to solve flaws to make this hack as good as possible.
And now, thanks to all of you kind users: I can finally share this project with you.
This is my thanks to you guys!
I proudly present you: Tales of Nean!
This hack is perhaps a "little" diffrent from some other average hacks.
This is like half vanilla, half chocolate or something. It uses two custom blocks, YY-CHR edited bosses and ExGFX.
You could call it a vanilla hack with chocolate sprinkles, or a stracciatella hack....whatever.
Instead of going out to rescue the princess this time, Mario sets out to explore a new world. A world known as the lost continents of Neanoz.
What Mario will find there, he does not know. What treasure is to be found in this forgotten world which once belonged to an ancient race?
During the game's progress there will be dialoges and cutscenes to tell the story of Neanoz and his island and the occurring events.
With a total of "21" levels (Including the *cough* "Bowser" Battle). this hack has quite a decent length.
I edited & even removed a lot of old levels, making the hack shorter however, but much more decent and enjoyable.
That was because some of them were very weird and inappropriate. During the first of these three years, I made nothing but cutoffness kaizo garbage.
That has changed now. I removed tons of levels and discarded the 5th world I made due to being unmercyfull (stay tuned for a kazio hack from me!)
But this is a fair, happy and hopefully very enjoyable little hack!
I had planned on uploading some demo versions, but I felt like waiting until everything was finished and make one big hit instead of many mediocre.
Enough talk! Enjoy! Please rate and review! All feedback is appreciated (as I will keep making levels for future collab hacks and contests!)
SPECIAL THANKS TO:
Music: Aqua, Jimmy52905, Yukari Yakumo, worldpeace125 (Creator of Cool or Cruel), FPI, S.N.N, MidiGuy, Chinelin (Black Yoshi), carol (Addmusic'S Japanese Version's included music).
Graphics: Black Squirrel,Ghettoyouth, Kaeru, DragonFire6780, Tornado, Buu, Thehoundsquad, sunwarrior25, SMWCP
And all of you kind users who helped me with fixing various bugs and stuff! :)
NOTE: I do not own any of the music or graphics in this hack. Only the bosses, the "S" coin and the two custom blocks graphcis are edited by myself.
Everything else is all made by various users on SMWC. So if I have forgot to mention someone, let me know! fixme: music breaks on accurate emulators.
A very entertaining hack from various points of view!
The level design here is well polished. It's well varied, alterning traditional design with small and simple puzzle levels. There are many mechnaics the author adds, such as the walljump block and the boost block, which add a lot in the game. It never gets boring, since almost each level has its own theme and mechanic used. Overall, a good hack from this point of view.
Aesthetics have their good and bad here. The good part is the way the author assembled the exgfx. Very original, it really feels like the author had lots of fun creating his own levels. I must admit that sometimes the actlike of a few objects confuses you, an example being the frozen forest level, where some trees are solid while others are passable. On the other side, most of the bad parts I could spot are some of the custom palettes, which feel like out of place. Yet, a good work here.
- Music breaks on accurate emulators.
- Some slowdown, mainly in the dark room sublevels.