Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.
This hack isn't a bad one, but it's not very good either.
The design is repetitive. There's not much going on in the levels except for enemies being your obstacles. It's also kinda of linear for most of the times. Not everything is this bad though, some levels do manage to bring fun to the player, but eventually repetitivity shows up and it gets pretty boring.
Aesthetic isn't well managed here. The author used mainly vanilla graphics, which sometimes made some cutoff here and there. The tile assembling looks pretty... silly, most of the times.
Some issues here:
- Music breaks on accurate emulators.
- Slowdown and sprite tile limits issues occuring here and there.
- There's no difference in graphics that tells you if the player is big or small. An HP patch would've really helped.