Tip: If you're using the wall-running purple triangles in your hack, remember to add tile 1EB (or a tile that acts like tile 1EB) underneath it. Extended object 44/45 will include this tile for you.
This is my first hack that was started working in late August 2010.
This zip contains:
Bowser Jr's Adventure Demo ips
Readme
Music what i use
and finally, credits.
2 player fixed, fixed some palettes, custom music, ExGFX and more... fixme: music breaks on accurate emulators.
This hack isn't a bad one, but it's not very good either.
The design is repetitive. There's not much going on in the levels except for enemies being your obstacles. It's also kinda of linear for most of the times. Not everything is this bad though, some levels do manage to bring fun to the player, but eventually repetitivity shows up and it gets pretty boring.
Aesthetic isn't well managed here. The author used mainly vanilla graphics, which sometimes made some cutoff here and there. The tile assembling looks pretty... silly, most of the times.
Some issues here:
- Music breaks on accurate emulators.
- Slowdown and sprite tile limits issues occuring here and there.
- There's no difference in graphics that tells you if the player is big or small. An HP patch would've really helped.
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