The Overworld Design Contest ends in
Views: 905,377,250
16 users online: 0fn, BabaYegha,  BTD6_maker, Coockie1173, Darkbloom, Ezel, Fransen86,  JamesD28, JX444444, MegaSonic1999, Natsuz2, PokerFace, rextep, SAMYR DUTRA ARAUJO, Schlafkopf, TheTaze - Guests: 59 - Bots: 76 Users: 50,751 (2,078 active)
Latest: karinou
Tip: Fix any errors you see before releasing any demos; "I'll fix it later" isn't a good excuse.
Not logged in.
Details for A Yoshi's Story 2
Super Mario World Hacks - A Yoshi's Story 2 Link - Show random
File Name: A Yoshi's Story 2
Authors: CaptainDazz
Demo: No
Featured: No
Length: 16 exit(s)
Type: Standard: Normal
Description: OK here it is A YOSHI'S STORY 2! ... this time for realsies ^^

So, for the story. Mouser is back and planning to destroy the island, with an underground bomb and its yoshis job to stop he. Super original story right there :>

This time there is a map, so no more endless 1 level running around for ever.

This hack has custom: music, bosses, GFX, HP bar and lots of there random stuff.

Have Fun
fixme: music breaks on accurate emulators.
Tags: asm, bosses, cave, exgfx, fixme, hdma, health, huge level, music, story, traditional, yoshi
Rating: 4.0 (Votes: 4)
Download: Download - 370.85 KiB
It's so goodie#smrpg{y}:D
Posted by: GabrielOmega22 - | Link
This hack overall is very repetitive... or atleast, the design is. In all the 16 exits there's always the same pattern: go right, avoid enemies and obstacles, goal tape/boss. There is no gimmick variation, and the hack could get pretty boring at some point. Yet, I don't think the design itself is bad. The way the author made his level is pretty challengy and entertaining. What penalized this hack is, again, that what this hack offers is only this kind of gimmick.

Aesthetics are more or less good. The author mainly used vanilla and exgfx from Cave Story. Despite the clashyness, it's not that bad overall. I particularly liked the green level with the BG + FG mix, it was pretty nice. Of course, some minor palette errors and tiles cutoff can be spotted here and there.

Some issues:
- Music breaks on accurate emulators.
- The hack, even on ZSNES, has some weird SFX. No idea what happened, but hopefully, fixing the hack for the music breaks will fix this as well.
- If you fall and die, you'll restart the level with the amount of energy you had before falling. So, like, if you have 1HP and die by falling, you restart with 1HP. Way to go of wasting lives.

Overall, 2/5. Not very enjoyable for the repetitiveness.
Posted by:  Wakana - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks