This hack overall is very repetitive... or atleast, the design is. In all the 16 exits there's always the same pattern: go right, avoid enemies and obstacles, goal tape/boss. There is no gimmick variation, and the hack could get pretty boring at some point. Yet, I don't think the design itself is bad. The way the author made his level is pretty challengy and entertaining. What penalized this hack is, again, that what this hack offers is only this kind of gimmick.
Aesthetics are more or less good. The author mainly used vanilla and exgfx from Cave Story. Despite the clashyness, it's not that bad overall. I particularly liked the green level with the BG + FG mix, it was pretty nice. Of course, some minor palette errors and tiles cutoff can be spotted here and there.
- Music breaks on accurate emulators.
- The hack, even on ZSNES, has some weird SFX. No idea what happened, but hopefully, fixing the hack for the music breaks will fix this as well.
- If you fall and die, you'll restart the level with the amount of energy you had before falling. So, like, if you have 1HP and die by falling, you restart with 1HP. Way to go of wasting lives.
Overall, 2/5. Not very enjoyable for the repetitiveness.