The design in this hack clearly flaws from flatness, so to say!
In this hack, you run through full velocity ignoring the enemies, how cool! (NOPE!)
It's a designed flaw!
Oh, and in my version of the hack, "bog" was spelled out as "bög" and this is not good, as it's a Swedish word which some users might find offensive, but I guess you changed it to the more obvious bog? Since that's what it is anyways!
The design of the levels repeat themselves in flatness all over...
When I got to the level called "Bowser's Tower" (I think it was called?) the difficulty spikes raised like Kebnekaise the Mountain and it just became faking impossible! You should NEVER punish the player for "choosing the wrong door" also! DESIGNED FLAW strikes once again!
Also, I did NOT notice the musical glitch that Wakana had experienced, but oh, I notice that his comment is from 2015-10-31 somewhat outdated yes I know!
Just pointing that out so people can know!
I played this hack on Snes9x 1.53 for mac if that matters for this type of questioneering that stood in the way!
In an honest opinion type of a way, I would say that this hack only deserves ONE star out of FIVE if that would be an official rating!
The design is kind of boring, very repetitive and, as I said already, flat. There is nothing going on in these levels except flatness and enemies as your only obstacle. A bright example of what I'm saying is "OLD FOREST BOG": this level is pretty much an horizontal line, alternated with water, with a few enemies here and there. Nothing more. Pretty much this hack for all its 11 exits. Not very fun overall.
Aesthetics are more or less. There are many exgfx combinations that don't really fit together. There are also some palette errors here and there, not too awful, but they could've been avoided easily.
As only issue, I noticed some weird noises at the beginning of certain songs in accurate emulators. Tagging a fixme.