The Overworld Design Contest ends in
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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex edit at $00EEB2 in the ROM map, you can replay the level without a problem.
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Details for The Lost Land
Super Mario World Hacks - The Lost Land Link - Show random
File Name: The Lost Land
Authors: Tahixham
Demo: No
Featured: No
Length: 2 exit(s)
Type: Standard: Normal
Description: How ironic is it that the first Lost Land is released after the second two?

OK, basicaly, Luigi has tripped down a pipe, and found himself in a Lost Land, he see's Mario kidknapped by Bowser and goes to save him.

Please note this is like the 10th bug fix of this hack - and my hacking skill has improved far since this was made for a contest ages ago.
Tags: huge level, no boss, vanilla, variety
Rating: 3.5 (Votes: 2)
Download: Download - 107.76 KiB
You first have to get the blue switch palace to enable the main path but the fact that so much can lead you into getting stuck before that or being forced to take hits is really obnoxious and confusing. For example, a powerup is provided in the area with the P-switch, but you're supposed to enter the smaller pipe, and you still can when you're big, but you have to duck-jump out of the path in the next room. A Spiny will walk into you likely before you finish - best to just not get the powerup in this case. If you dismount the line-guided platform at all in the first cave room, it can't be reset by moving the screen since there's not enough space to trigger a reset, and you have to go down the hole and die because the pipe's not re-enterable. I could never figure out the necessity of the P-switch and springboard in this level. After that, it becomes a lot more clear.

The ending is troll D:
Posted by:  Counterfeit - | Link

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