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Tip: Create a fair "difficulty curve" - that is, start off easy and then get gradually more difficult as the hack progresses.Not logged in.
Details for trampoline
SMW Blocks - trampoline
File Name: trampoline
Authors: GreenHammerBro
Act As: 130 or 25
Includes GFX: No
Description: Inspired by nsmb's bouncy mushrooms in world 1-5.

Unlike all other boost blocks, in order to bounce high, it requires the player to tap and hold the jump/spinjump button the instant they land on top of the block rather than also requiring just to hold the jump/spinjump button before landing.

Image recording by Licecap

(the eight binary numbers on the status bar/hud is just a debugger from the asm library titled "Show value of a RAM address on the status bar" ;it shows the controller ram $7E:0015)

This is my first c3 block! (somehow, I cannot use "c3" on the tags..)

uses 3 bytes of freeram:
-!FreeRam_TimedJump is the margin of error range that allows the player to press a button within the window of time when bounced.
-!FreeRam_Ylow and !FreeRam_Yhi is a fix to prevent slightly higher jump.
Tags: boost, boost block, bounce, lorom, note block, nsmb
Rating: 5.0 (Votes: 1)
Download: Download - 3.21 KiB

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