Name: | Awesome Mario World |
Author: | NGB |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 11 exit(s) |
Type: | Standard: Normal |
Description: | This Hack was made for C3 in winter 2014 and it took me more than 9 months to create it. Just download the hack and have fun playing it. Info: Awesome Mario World uses the autosave patch. This causes the hack to save everytime you move on the overworld. You don't need any save prompts. |
Tags: | asm hdma music |
Comments: | 15 (jump to comments) |
Rating: |
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449.90 KiB | 5,114 downloads
Comments (15)
I dont give a rating to this, because i think i am the false player for a hack with this style of levels.
4/5 Stars, 8/10
Kudos to you, my friend.
Thats about the only good thing I have to say. The level design is decent, but the stages are so long it hurts. It gets to the point where it becomes boring and want to stop playing. Very repetitive.
Like the vertical level where you climb the mountain. One of the most bland stages I have ever played in a hack.
Ill give it a 3/5 just because the effort put into the aesthetics.
2/5. Could be much, much better than it is. Splitting the levels up - level one alone could be turned into two different levels - could definitely be an improvement.
Shorter Levels for next hack | double check
Sorry to say, but I don't think I will change the visual style too much in the next hack. I like it the way it is. But I will reduce my useage of the wind cluster sprites. It's pretty difficult to not use a resource you just learned how to work with.
About the Sumo Bros Glitch: I'm aware of the glitch itself and I added a patch to fix the issue like 6 months ago. I also never encountered the glitch myself, when playing on many different emulators.
Seems like something went wrong with the patch =( Sorry for that.
Too bad you didn't seem to notice how much thought went into the level design and the theme of a level. I needed much more time creating the levels/coming up with an idea than putting together good looking grafics.
But thanks for your feedback, really appreciated.
The levels are very long, and not very fun. There is no clear idea or inspiration, it's just kinda.. "there". The only two levels I liked were the last two (before Peach's Castle), because they were shorter and had something different in them. It's not a difficult hack, but if you do happen to die there is a lot of stuff to do again.
There's a lot of unnecessary visual stuff everywhere though that is kinda overwhelming and doesn't really add much. (The wind/leaves sprites for instance.)
There's a lot of story that is forced on the player (and if you happen to die in a level with story, of course you have to sit through it all again.) Personally I think having a story at all is a major downside to a hack, so an option to at least skip it would be nice.
Didn't really find the music choices to be bad, except The Dark Castle, which really didn't fit the theme well at all.
Also, be careful with the sumo brother, it has a glitch with sprites teleporting all over the place when it stomps fire. It happens in one level a few times.
2/5
Thanks for telling me your opinion about this hack.
I can totally get what you mean with the length and I can tell you that my next hack will feature shorter levels/two midway points at boss levels.
But I have to disagree with your opinion about the difficulty. I saw many people dieing a LOT, even in the early levels. If you want to play hacks with a challenging difficulty, you should try some hacks listed as hard or kaizo light.
And I'm sorry that you didn't like the music =( I tried to use some nice songs and overall the feedback was good. But I guess that's a matter of taste, so I can't do anything to prevent people from not liking my choices.
I will use your feedback to improve my next project. Thanks for telling me.
First of all, the music was irritatingly cheery. I had to turn it off. Apart from that, the levels were too long and not challenging at all. It's more a test of patience than skill. The level design reminded me of Yoshi's Island 2 for the DS. So long that you just start to lose your sanity. Maybe these kinds of games are for a different kind of player than me. I tried to play as much as possible to give it a fair shake; I got to the middle of the frozen lava section before I lost my patience.
I really didn't like the music. Well, the Sound Stone theme for the level clear music was a nice touch.
I always want to improve myself and I only can do this with constructive feedback. Just rating this hack one star doesn't help me and neither improves the quality of my future projects.
In addition: I forgot to add Neidave to the Beta Testers in the credits list. He also helped me to improve this hack. I don't want his efforts to be unnoticed.