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Details for NSMB Star Coins
SMW Patches - NSMB Star Coins Show random
This file is obsolete. The latest version is NSMB Star Coins. For other versions, check the version history.
File Name: NSMB Star Coins
Added:
Version History: View
Authors: lx5
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This resource tries to emulate the Star Coins of NSMB series and includes some variations:

- 32x32 Star coins
- 16x32 Star coins (Pretty much a Yoshi Coin)
- 16x16 Star coins (Like a golden coin... I think)

You can have up to eight star coins in each level!

The pack contains a lot of files, make sure that you read the readme file included to know what to do with those files.
Tags: lorom, needs remoderation, nsmb, star coin, yoshi coin
Download: Download - 194.05 KiB
948 downloads
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RandomKidGaming
When I try to add this via GPS, it comes up with the message saying the star coin's block ID is out of range.
Posted by: RandomKidGaming - | Link
Hayashi Neru
Please update SA-1
Posted by: Hayashi Neru - | Link
ToadShupak
Is it possible to use this without GPS and without all the custom coins. I want the functionality but to use the original dragon coins...
Posted by: ToadShupak - | Link
Mirann
Did it, works very well now!

Also people might want to check DownRight: in custobjcode.asm and change every "DownLeft" to "DownRight" which were left there unintentionally. If you don't, have fun with your fourth to eighth 32x32 coin having its lower right tile being wrong.
Posted by: Mirann - | Link
lx5
Mirann: Are you still inserting the blocks via Direct Map16?

Try inserting them as custom objects in Lunar Magic. To do that, press insert while editing Layer 1 and do something like this:



Size/Type/Ext is the Custom Object number, which I believe I added on the readme.

The may look like garbage on Lunar Magic, but they show just fine on the game.
Posted by: lx5 - | Link
Mirann
For some reason the coins keep reappearing even though I've set the patch to install ObjectTool as well (which I didn't touch anywhere). The patch works really well but a solution to this would be very appreciated.
Posted by: Mirann - | Link
lx5
@Chillahbyte: It's doable in patch's current state. Open StarCoinsDefs.asm and search the defines !FirstPoints, !SecondPoints, and !ThirdPoints. There are comments with some information about these defines.

If the Status bar cut-offs, try reducing the maximum amount of Star Coins in a level by changing !MaxStarCoins define in StarCoinsDefs.asm.
Posted by: lx5 - | Link
Chillah
Looks great and acts great. However, can you make it so collecting three will give you a 1-Up? Also, on my regular SMW file, it seems to make my status bar get cutoff, like seen in the pictures.
Posted by: Chillah - | Link
TheWorldOfMarioYT
This is gonna be good.
Posted by: TheWorldOfMarioYT - | Link
MandL27
Works flawlessly in emulators (as long as you haven't used Powertool's counter-editing patch), but LMSW refuses to let it work. Then again, I doubt LMSW compatibility is a priority with most of these patches.
Posted by: MandL27 - | Link

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