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Details for A Very Super Mario World
Super Mario World Hacks - A Very Super Mario World Link - Show random
This file is obsolete. The latest version is A Very Super Mario World. For other versions, check the version history.
File Name: A Very Super Mario World
Version History: View
Authors: SchwerMuta
Demo: No
Featured: No
Length: 120 exit(s)
Type: Standard: Hard
Description: Super Mario World has been around since my child hood. Super Mario Bros. 1 was my very first video game and I grew up on Super Mario Bros 3 and thought it was the best thing ever. I really don't remember when I first played Super Mario World but it wasn't until a long, long while after I played Super Mario Bros 3 (at that point I already had Super Mario All Stars) However, probably over a decade later after having played it, I'm still playing it, and still loving it. I don't think I'll ever outgrow classic Mario platforming. That's probably why I liked SMW hacks so much. I'd play a ton of them, even long after normal people likely would have gotten bored since a lot of hacks are still basically Super Mario World.

I've made no attempt to really set myself apart to that end, because when it comes down to it, that's what I'm here for; classic Mario platforming. Back during a time when we were actually excited to rescue the Princess again. Back during a time when we could separate levels by world and the levels told you what world they belonged to. Back during a time where there weren't any funky control gimmicks, weird goals or anything that distracted you from the overall feel that it was a Mario game, nothing more, nothing less. Just straight up run, jump, shoot fireballs, swing your cape, stomp on enemies and stuff like that. I've made this hack with that in mind, it's nothing but classic Mario platforming. Don't expect anything flashy, both on part of that and on part of my general inexperience and laziness in hacking.

There are eight primary worlds, an extra world, a star world that connects various places, and a special, secret world that will test your mettle (and patience.) The goal of every level is to reach the end, and possibly fight a boss such as a koopaling once you do. Many levels have secret exits that are usually opened by taking a key to a keyhole, as per usual Super Mario World fare. There's many features and gimmicks to many levels, but the feeling of classic Mario platforming typically stays the same. The story is always the same; Mario goes on an adventure to save his friends and the Princess from the evil King Bowser, and along the way jumps, shoots and even flies through the land in search of the castles controlled by Bowser's underlings.

~Tester notes~ There are a few minor sounds bugs here and there but nothing game breaking and usually only when you enter specific levels.
Tags: asm, bosses, exgfx, huge level, music, traditional
Rating: 4.3 (Votes: 21)
Download: Download - 460.50 KiB
This is by far my favorite SMW hack. Amazing work on this. The level design is great and really challenging, The new music, new enemies, new items & mechanics are a great addition.

Was the Celestial Star world taken out in the version 2.1?
Posted by: JikissGamer - | Link
Is the music in this game compiled anywhere 'cause it's pretty great
Posted by: Cobaltcontroller2 - | Link
Luigi Severus
This hack is honestly one of my favorites, it's really fun, the music is great and I love the real Luigi sprite, not the Mario palette swap (ew). It gives a good, but fair challenge!

Posted by: Luigi Severus - | Link
Distant Land 6's secret exit doesn't work; It's using the normal exit sprite, rather than the secret one. If anyone wants, I'll upload a fixed IPS.
Posted by: Ambureon - | Link
I'm the 900th downloader~!

Posted by:  Aram - | Link
Amazing hack mate, I love the atmosphere and overall feel this hack brought on, it felt like it could fit in right with the other Mario games.
Posted by: UpBForVictory - | Link
Awesome hack , but i just found 113 exist ...
Posted by: Elvis1991 - | Link
I've just started playing this and am on World 2. My only real criticism so far is the inability to take Yoshi with you from level to level. Everything else feels like SMW in tone and it's great to see, but this one ommission takes mr out of that and it takes away from the experience of the game. It wasn't a problem in the real SMW, so why is it for your hack? Apart from that though, it seems like a very good hack so far.

Also, in the level "Intermission - Bandit's Way" there is a block that when hit, makes the sound like an item has appeared, but nothing does. I have tried hitting it with various items and in various Mario forms but get the same result. Is this a bug or what am I doing wrong?
Posted by: Paddy - | Link
Cool hack so far just entering world 2, Thanks mate ;)
Posted by: Shadman19 - | Link
I am on World 3 of your hack and I have to say I am really enjoying it. However if I could make a suggestion.

On the level "Where are my Key's" could you please extend the time limit (or have no time limit at all) because it's next to impossible to check all the keys and key holes in the short amount of time. I actually had to use the "Infinite Time" Game Genie code in order to find the key and the keyhole.

I'll post a better review when I complete this hack.

Like I said.. it's really fun.. but if you can, please take my suggestion into consideration.

Posted by: CanadianHitmanX - | Link
Looks like a pretty cool, SMW styled hack. I should give it a shot and see if it holds up to that some time now that I'm done playing another hack.
Posted by: MercuryPenny - | Link
I like the clever level names. Padloch plains (play on both the words padlock and the Scottish "loch") = WIN.
Posted by: xirtamehtsitahw - | Link
This hack needs custom music!
Posted by: VanessaWolfe2015 - | Link

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