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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.
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Details for Robo-Eject
SMW Sprites - Robo-Eject Link - Show random
This file is obsolete. The latest version is Robo-Eject. For other versions, check the version history.
File Name: Robo-Eject
Added:
Version History: View
Authors: leod
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A little robot on wheels that, once Mario gets close enough, stops moving and starts a fuse.
When the time is up, it explodes, but before doing so, it'll eject a small copy of itself out of its helmet, that grows to full size once it lands and repeats the cycle (until Mario cruelly stomps it).


Fuse timers are adjustable, meaning it can get quite dangerous and much harder for the player to stomp if you set its fuse lower, while longer fuses make it a lot easier to navigate around.


Graphics are included, they use up the unused tiles in the Spiny/Wiggler GFX file, but there are defines to easily move its graphics (and palettes) around.
Tags: explosion, lorom, projectile, remoderation, robot, wicked sick wheelies
Rating: 4.9 (Votes: 7)
Download: Download - 11.12 KiB
312 downloads
Screenshots
Image
Uruk-haiii
Vry cool that can help me at future hacks
Posted by: Uruk-haiii - | Link
Von Fahrenheit
Moderator's note: This thing uses an obscene amount of tiles for its size (you thought a 16x16 sprite would need but a single tile? joke's on you, this lil' bugger uses 7). Because of this it is highly recommended you also patch NMSTL if you want to use this sprite, otherwise sprites will occasionally turn invisible.
Posted by: Von Fahrenheit - | Link
Taffy
This seems pretty nifty... I would download it, but I currently can't. I will now bookmark it instead.
Posted by: Taffy - | Link
The__Juggernaut
Unique concept for an enemy. I'll try it out.

-EDIT-
They work good. I like them.
Great job!
Posted by: The__Juggernaut - | Link
levelengine
Is there a specific sprite memory index you have to set the level to?
Leaving it as 00 sometime causes sprite memory error.

Other than that, I'm looking forward to putting this little dude to good use.
Posted by: levelengine - | Link
HammerBrother
Also unique of making a sprite not based on any other games (this is an original enemy).
Posted by: HammerBrother - | Link
Burrito Bandito
Pretty cool concept for an enemy. Downloading now.
Posted by: Burrito Bandito - | Link

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