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Wario's Adventure

Super Mario World Hacks → Wario's Adventure

Submission Details

Name: Wario's Adventure
Author: Retrodeath
Added:
Demo: No
Hall of Fame: No
Length: 77 exit(s)
Type: Standard: Very Hard
Description: Wario is again searching for a treasure to increase his wealth, so he travels unknown areas, fights with strange bosses and has a big adventure...


The Hack isn't too hard, especially in the first areas, but later you can get in serious trouble. ;)

I hope you enjoy it and have fun!

v1.4:
- bugfixes
- fixed sprite problem in Haunted Mansion [W3] and the boss in W4

PS: If there's sth wrong with it, please PM me.
Tags: gfx music wario
Comments: 22 (jump to comments)
Rating:
3.5 (18 ratings)
No rating
Download 1.05 MiB | 12,141 downloads

Screenshots

Comments (22)

PepsiLover22 Link
i really glad this game changes the difficulty of hard to very hard because it made me hard when i played it
Romano338 Link
Originally posted by Anorakun
What do you mean? Can you provide evidence about what you are saying?

The hack is the proof. There's not even a slight doubt about it. Believe what you want, it won't change anything. This game wasn't play-tested in a regular way.
Romano338 Link
The least a creator should do is play their own romhack
 Anorakun Link
What do you mean? Can you provide evidence about what you are saying?
Dolphin_412 Link
Hello, I would like to say first of all that I am from the Spanish-speaking community and that I am using the google translator to say this and that the game that is up here is like a kind of prequel to wario land which I liked too much is very good the truth his levels are very good.
Retrodeath Author Link
Seriously, the toxicity of some people here is just ridiculous. This hack here was the first hack i made. Over the timespan of roughly a year i put almost all the free-time i had into this project. It was quite a journey, where i taught myself a lot of different things about SMW hacking. I know it is far from perfect and i know there are still some bugs, i just wasn't able to fix. However, coming here and shitting in the comments really goes to far. Some of you definitely should go out, touch some grass and rethink their attitude. To the others, thank you for giving it a shot and keeping it fair.

To round things up:
- No, there will be no update to this hack
- The difficulty is actually very hard, kaizo or what ever you want to call it. Not sure why i only put it in the Standard: Hard category. So be warned and use all the tools you like.
- To those complaining about the story line, and Waluigi not being playable: those things were above the budget and my skills, so use your imagination.
Skystarmania Link
Originally posted by Holy Shinx
it sucks

cAAAAmerAAAA
Skystarmania Link
Originally posted by Holy Shinx
it sucks

cAAAAmerAAAA
Holy Shinx Link
it sucks
Skystarmania Link
Originally posted by snes-blogger
The first world of this game appeared to be very promising.
But already the first Boss is buggy as hell and will force you to end up resetting the game because he will either make you stuck or he will leave the arena. There is nothing else that can harm you and no time so reset is the only way out...

This game needs a big update to be playable. I hope someone will do that?

Also the difficulty level is sometimes rediculous and frustrating as hell. For example with needed P blocks to progress. But they won't reappear if you don't make it in time, so what do you do? Commit suicide...

Why is there a Waluigi in the demo intro but Waluigi isn't playable for the second player? Did you want to taunt the player?

What's his dash attack good for? Yeah nothing, nice.

Why aren't there any other power ups? Just becoming big? That's it? Weak! Could have at least given him fireballs.

I'm angry that I've actually spend money on a physical copy of this.


I hope he wont change it, the final worlds are epic lmao
But is there really a physical copy of this? 0_0
snes-blogger Link
The first world of this game appeared to be very promising.
But already the first Boss is buggy as hell and will force you to end up resetting the game because he will either make you stuck or he will leave the arena. There is nothing else that can harm you and no time so reset is the only way out...

This game needs a big update to be playable. I hope someone will do that?

Also the difficulty level is sometimes rediculous and frustrating as hell. For example with needed P blocks to progress. But they won't reappear if you don't make it in time, so what do you do? Commit suicide...

Why is there a Waluigi in the demo intro but Waluigi isn't playable for the second player? Did you want to taunt the player?

What's his dash attack good for? Yeah nothing, nice.

Why aren't there any other power ups? Just becoming big? That's it? Weak! Could have at least given him fireballs.

I'm angry that I've actually spend money on a physical copy of this.
Skystarmania Link
Originally posted by MrSkull555
ayo its actuallg good

Have you completed the whole hack rta?
MrSkull555 Link
ayo its actuallg good
Skystarmania Link
So after 51h and 26min it's finally done i have beaten every single stage of this not that good romhack. First i want to Mention that not everything in this romhack was bad i actually enjoyed World 1-6. But than the leveldesign was just meant to kill the Player in redicilous way all the time to length the playtime i had like 30h at the beginning of Lava World and like every Level in that world takes around 1h-3h some more some less but it's just such a poor difficulty you have to try it out yourself to believe it. Those Firebros were on positions what just meant to get hit and spend like 5 tries to finally dont get hit to length the game! That's really not something you should do there would be better ways to go up in difficulty you could do kaizo as the last 2 Worlds that would be much better. I mean Lava themed kaizo Levels would be really fun and i sadly havent seen many of those! Than we come to the Space World what blows out bullshit levels like the second Level (At The Space Lab) was the hardest, and most redicioules one, collect all coins in a full map Level it was really dumb with those homing bullets! Generally you should never ever use homing bullet in any romhack those sucks. Also those mega man enemy asm really sucks the hitbox of those bullets are more than questionable! Like the Barrel Level was kinda fun it only took me 20min it was dumb but fun at the same time like idk it was kinda unique so i won't hate it. Than The Final Level is also mentionable i think it would be a great end for this romhack if you would just put another checkpoint directly before the masterhand bossfight cause in the Standard of now you have to beat like 2 big maps before actually getting to the bossfight and directly before the bossfight there are 2 bullet launchers like that placed that it's safe that you get hit and have to fight against Master Hand with small wario and you know that can't end well it took me actually 5h to beat this stage cause of that. Don't Need to fix anything i just want to give you tips in case you will ever do a romhack again. I mean you have good Knowledge of Backgrounds own sprites adding asms and even the overworlds were really good but on Level design you have to improve it must be really good but just not that RNG heavy how the firebros in World 7 for example react. Thank you for making this hack i guess? I mean in the first Worlds i really had fun with it just later you went a Little over the top! Keep the work up! Hopefully your next hack won't take me 50h+ #smrpg{haha}
Skystarmania Link
How is this not Very Hard? Wtf
MarcoAMW Link
esta hack é muito bem feita
Aurel509 Link
Not really good hack.
At first the hack look's good.
But moreover you advancing, more the hack is boring and too hard.

I personally stopped to playing at the world 6 because the hack became really boring at this place.

1/5

Paddy Link
The lack of power-ups apart from a mushroom (garlic) make this rather boring. You just run and jump and a lot of the time there is too much open space or the level is too cluttered. You need to include an array of powerups and some better level design. Plus, if you find the airship in W4 map, it takes you to a place where there is nothing to do, only see the credits or enter undefined test levels. You need to fix that. Also can't progress after Winter Wonderland 2. Nothing happens when the level is completed. There is a key and lock in Winter Wonderland 1 (even though the stage is coloured yellow) but it leads to an unmarked part of the map and entering the 'level' just warps you back to the start of the game and you have to walk all the way back to W6.

It has potential, but most of the time playing it I was either bored or downright angry at some of the levels. They weren't hard, they were downright unfair in some of the placements of blocks, enemies etc. that you had to have pinpoint accuracy to pass. Even with rewinding or save stating I was still infuriated with some of these levels. I kept playing thinking that it would improve if I gave it a chance. It didn't sadly. Which is a real shame.
ForthRightMC Link
What is the music in level "the final"?
 K3fka Link
It's cool to finally see a hack that uses my Wario Dash patch! Haven't played much, but I'm kind of agreeing with what the others are saying. A bit more polish could go a long way.
Alcazar Link
First, me likes the Wario Character, there should be more Wario Hakcs instead of the planned CoD...
It has the "new" sidebar as seen in Gamma V's hack recently.

Me have to agree to Eternity, its a normal hack with much room to improve.
Yes, the levels sometimes are repetitive and some difficult, but me have found other more "important" things.

* You say 2x that there is a treasure in each castle and the final level and you have to beat the boss to get it. But after the boss you directly return to the overworld, so where is this mysterious treasure?

* If you use those "airship" shortcuts, you can "play" the credits level, even its invisible and without playing the final level.

* "Winterwonderland 1" has a key and keyhole, yet is a "yellow" level on map. The "secret exit" leads to an undefined point on the map and then back to the starting point.

* Why is there the earth quake sequence after the first level in World 7?

* In your readme file it says there is a hidden door after the Boss in castle 7, but it can be used already without beating Wart.

* In the last world, Level "Lost Reactor", you have to get a key to the keyhole. But this doesnt advance, you have to build in a normal exit to get further.

Tipp: Contact FPI and/or Ice Man on how to make a good german SMW Hack :P

Rating: 1/5
Aeon Link
This was a hard one. There's almost enough to make me reject it, but I ended up considering it a borderline approval. There's nothing actually "wrong" with it for the most part, but the design gets boring fast due to the lack of variety. Every level feels like the exact same as other levels in that world, which drags this down a lot. The design has some potential, with a few interesting setups here and there, but due to the occasional weirdness and a few unfair sections it falls short.

Those last worlds were a bit insane, and for all the wrong reasons. Doing shelljumps near insta-kill spikes and having it so that you can still pick the shell after that to throw it at some turn blocks isn't what I would call good difficulty - that particular section was very out of place. The other levels were just too cluttered to be fun.

Otherwise the hack's not bad, even if very generic and unmemorable. Could really use a lot more polishing though, as I said before.

1/5 stars.