This is my newest ROM hack, and it's time for its release. I want to release it now!
Mushroom Kingdom is in trouble again. Mario is on his way to visit Toadsworth. All 7 kings of Mushroom World are trapped! The Mushroom Kingdom has been invaded by monsters.
A Portal has been open! Mario must rescue all 7 kings to enter this portal. Destroy all evil from this world.
Can Mario save Mushroom Kingdom, rescue our kings and remove evil from this world?
I hope you like it!
Fixed an error with the road in World 6 that did not appear at correct place.
- Fixed a song in World 8 Overworld
- Changed the song in World 3-3 Underwater area
- Fixed a graphical error at the Final Boss
- You don't need to restart your game
- No longer a pause when Mario dies (sample for player down is now global)
- converted BNK to BRR samples for Industrius, Terranigma: Wandering Spirits, and Ice Palace.
- KART bug fix, the KART sprite won't die.
- Fixed a bug on OW event 38
- Some fixes here and there.
- Added 400 secounds instead of 0 in w5-2, so the time up glitch won't appear.
If you started to play the last version, you can still use the same SRAM! Just download this version.
if have to be honest... i had to stop at the start of 1-2 because i really like the dark atmosphere, but the cheerfull yoshis island music just doesnt fit AT ALL and i really dont know if this is a happy cheerfull hack or some serious "dark" hack (cause background etc). just feels wrong to me sorry.
This hack is simply marvelous, it is the best one I have played so far !
The overworld, very original and cleverly managed, the level design, the music, the bosses, I loved all what you did. Especially musics, which are mostly epic, and level design, with wonderful graphics.
The difficulty is well balanced, starting from very easy to hard to the end. Bosses were quite hard, especially the last ones, but I was able to find all 58 exits and 120 A-Coins without using savestates.
I enjoy your works : the other one I played, Super Mario 2D Land, was quite as good as this one !
I really liked this. Played it three times, starting my fourth to make a walkthrough.
Pros: Music is fantastic, graphics are mostly good, backgrounds are pretty, story is decent and doesn't get in the way of platforming, bosses were fun.
Cons: Difficulty has a huge spike in World 4 and the final boss, some graphics and bosses were very out of place, World 0 Level 2's second A-Coin was hard to find, only two feathers, no Yoshi (I saw that addressed, but it's still a bummer).
Despite the cons, the game has an incredible amount of charm to it. The difficulty is for the most part fair except for that lava world. I recommend this hack to anyone who hasn't played one before.
Im really liking the simplicity of the game n how u have meaning to the BIG coins other than a one up. PLUS its nice to see that SUMONE actually use GFX I submitted. Those NPC Kings look cool in use. I have lots of GFX I haven't submitted. If u ever interested PM me n I can tell u what I have. Maybe be inspired to do a hack.
I didn't have all 120 A coins and I was still given acces the final boss and able to compete the game.
There are only 2 feathers in the entire game, in the one level in world 2. Every power-up is a flower apart from that. Consider adding more feathers and lessenging the overall amount of powerups in the game. They are too frequent and make it too easy.
No Yoshi, sadly.
Items did not work the way they did in the proper SMW. Item doesn't drop if you get hit and collecting an item replaces whatever is in reserve, even if you collect a mushroom but have a flower in reserve.
Half-way points in some cases seemed to show up very early in the level. Consider moving them.
Bowser - takes too long to produce a shell for you to hit him with. Any work you have done hitting him to get him close to the edge is undone as he keeps walking towards you so it takes a very long time to finally knock him in to the lava, and when you do, you don't have much/any time left and have to battle him again. Consider shortening the platform he is on to make it a bit quicker to kill him, or have him unable to walk towards you so every hit will count, considering the slow rate he throws shells at you for you to use against him.