This is SMW Central's third completed collaboration hack based off of the 2015 Vanilla Level Design Contest (VLDC.) It contains 95 levels which you can play in any order you wish - all of them are open from the start except for the secret world, which is unlocked by completing every exit in the game (please read Release Notes.txt for a few more details).
Note that the hack autosaves after each completed level, and "marks off" levels as you beat them with a checkmark icon. Really good things come to those who are completionists...
NOTE TO ZSNES USERS:
Read the "Release Notes" included with the hack patch. It IS important for you.
I was just co-op playing this with someone else, but encountered a problem where Luigi can't successfully reach the Special World once it's unlocked. Details in this video here: https://www.youtube.com/watch?v=TBIo2yii-tk
Any way to get to world x without getting both exits on variety path like a level that had two exits but is marked as one the normal exit in variety path really really sucks. It would be great if there was😄
Was in a thRead or topic I do not know the exact name of the forum and spoke who wanted to release the COMPILATION VLDC2 VLDC3 VLDC4 VLDC5 VLDC6, and, then, if that will be successful so be it, I played with VLDC1, VLDC7 and VLDC8
I HONESTLY LOVE THIS HACK The music is awesome! The Levl designis amazing! the only problem I have with this is that you dont keep your power up when you go to the next level. other than that its awesome
This hacks looks amazing. But sadly whenever I try patching the IPS on the game I keep getting a black screen. AM I doing something wrong?
1. Your Super Mario World ROM might be broken (corrupt), unclean or unheadered.
2. You're using an wrong emulator.
3. You downloaded a wrong Super Mario World ROM like the Japanese or the European ROM. You need the USA ROM.
4. You patched the ips with a edited ROM.
After much effort, we almost have the game working on real SA1 hardware. https://youtu.be/j6sow5atB5w
There is currently an overworld map issue that needs to be fixed. So it's not quite ready for real hardware but it's getting close.
So this post was originally me complaining about my issues getting this working. Turned out I was just using an unheadered ROM.
So this hack is pretty amazing. The levels I've played so far [the entire grass area and some of the caves] are well designed for the most part. Out of the ~20 levels I've played so far there's only been one or two misses or levels I didn't like.
The graphics are good. The custom assets/recolors fit in well with the artstyle, and it all goes together well.
As someone who is music obsessed, so I'm going to give a wall of text on the music in this hack. I've played a few SMW hacks before, and the music used the SMW instruments in a believable way. But this hack is just nuts. There's a lot of complexity and instruments/sounds I've never heard in an SMW hack before. The compositions are amazing, and I've heard covers from a variety of games and what I believe to be originals too. I think I heard a song from Tyrian in here somewhere, I heard an amazingly accurate rendition of Geothermal from Cave Story, and various remixes of SMW songs.
Overall I really like this one. The fact that it's a collab hack makes it feel like SMWCP, but without any of the major issues I had with SMWCP. Whenever the next one happens, I'm definitely going to participate.
Edit: Never mind. I see that the emulator creates a 1mbit (128K) srm file. I can firmly say that this will NOT work on real hardware. I have tested it on real hardware with every variation of SA1 carts. I even upgraded the SRAM to 1Mbit (128k) to see if that was the issue. Nice to know that there is no cart (flash or real) that will play this hack (sarcasm).
I wish you guys at least would read important information included in hacks, like release notes or a ReadMe so you'd know if the hack breaks in a specific old emulator or not, which is the case with this one.
Also edited the description of the hack a little bit.
this is very good hack.most of the levels is good.
here my top 10 favorite and worst levels in this hack.
10.yoshi's starvation.wall of hungry yoshies and level inside a yoshi
i love this.
9.monocloud castle.grafic and level design is good.the part where catle falling is awesome.
8.cromatic palace.good grafic,best music in this hack.
7.abandoned mine.good grafic,good level design.
6.the podobooru.good grafic and level design.
5.chasm of scales.awesome grafic,good level design.platforms desroying blocks its really good idea.
4.searing stronghold.good grafic and best boss fight in this hack.
3.matrix mines.best grafic in this hack and awesome level design.
2.archaic art archive.awesome level design,awesome grafic,new enemy.
honorable mentions:ship ruins,crystal reef garden,waterflow temple,zone 434,somber sepia,nephe court,throw block heaven,castle collapse.
1.the pow perspective.normal grafic,normal music.why this number 1?BEST LEVEL DESIGN.p switch makes invisible things visible i love this idea,i love this level.
10.chai tea.short and boring.
9.lake in a mountain.boring.
8.sea side course.midpoint in beginning of the level,water on background looks horrible.
7.cave of wall springboards.in one place bad grafic,in one place problems with climbing,goal is too high.
5.how does moles.cut offs.
3.fez 2.this level is just a terribble idea.
2.a vanilla level.worst grafic in this hack,short.
honorable mentions:variety path,mariyolo adventure,night of fire.
1.black ice.cut offs,flying chucks,you just fall into the ground.
sorry for bad english.