Views: 844,058,326
28 users online: AnasMario130, AntiDuck, blackhart, Dan Drigues, Darolac,  Deeke, Green Jerry, Infinity,  JamesD28, JJs, kamekku14, Kentakiman, Knucklesfan, Kusrry, LeaderAngelo, Medic, musicalman, oderjunks, qantuum, Quantix, rafaelfutbal, Rykon-V73, segredo, ShUriK KiD,  Slash Man, Super Maks 64,  Tahixham, Thiago678 - Guests: 49 - Bots: 71 Users: 46,395 (2,792 active)
Latest: baenziger92
Tip: Press Ctrl+Del to delete original levels before making a new level.Not logged in.
Details for GHB's walljump block
SMW Blocks - GHB's walljump block Show random
File Name: GHB's walljump block
Version History: View
Authors: HammerBrother
Act As: 130
Includes GFX: No
Description: This walljump block has fixes from Ersanio's walljump block:

-walljumping "away" from the block causes mario to walljump shorter from the wall than what he's supposed to and in faster X speeds, can "suck" mario into the wall and die, It uses $7E:0093 to check which side mario is on.

-if mario's "status" like not swimming, not carrying an item, not ducking, not spinjumping, and is in the air (possible if you place this on the ground), then he can walljump.

I did not "copy" his block, its created from scratch, but the labels pointers defines on the top are for the user to change the speed are now explainable to understand (like having the x speed left and right are the same distance away from the wall formula is L=$100-R).

Note: do not use this on horizontal moving layer 2, the detection of left and right side gets switched if the blocks are halfway "between block grid" on the layer 2 x position.
Tags: lorom, walljump
Rating: 5.0 (Votes: 3)
Download: Download - 1.40 KiB

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy