Views: 865,157,897
16 users online:  1UPdudes,  Anorakun,  bebn legg,  BTD6_maker, Dark Prince, DeeDee,  DeppySlide, Golden Yoshi, jota,  KevinM, KitikuSa, MassPunishment,  MiniMawile303, nicknicknick, Ondore's Lies, Tommitalia - Guests: 41 - Bots: 55 Users: 47,908 (2,071 active)
Latest: jota
Tip: Avoid making large, flat, boring stretches of land. Vary up the architecture and spritework in your levels.Not logged in.
Details for Layer 3 Time Up/Game Over patch
SMW Patches - Layer 3 Time Up/Game Over patch Link - Show random
File Name: Layer 3 Time Up/Game Over patch
Authors: Hamtaro126
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch replaces and hijacks where the GFX0F Sprite GFX is uploaded and makes a jump to a new routine, comparing the values and then uploads the new messages using Ixtab's VRAM Macros (while credit is given)

This also kills the sprite data and the routine involved with the old messages, so when any attempt to show MARIO/LUIGI START! or BONUS GAME!, Nothing will show for the benefit of the game!
Tags: game over, hack, layer 3, lorom, message, needs remoderation, time up
Download: Download - 838 bytes
Theorically, wouldn't this patch free up 768 bytes bytes of freeRAM at $7F977B?

$7F977B	768 bytes	Misc.	Mario/Luigi Start, Game Over, Time Up etc. messages Graphics, decompressed.
Posted by: Yan - | Link
Vitor Vilela
Nice patch, but you could have added messages for MARIO START and BONUS GAME too. Also it lacks fade-in. But other than that, it's fair enough to get an approve.
Posted by: Vitor Vilela - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy