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Item Box to Player Position

SMW Patches → Item Box to Player Position

This file is obsolete. The latest version is Item Box to Player Position. For other versions, check the version history.

Submission Details

Name: Item Box to Player Position
Author: HammerBrother
Added:
Version History: View
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Not to be confused with the instant item box patch.

What this patch does is make the item box drop position on the player's position rather than from the top-middle of the screen. The reason why I submit this is because:

-The instant item box patch only does the powerup animation effect, not using the "grab item" effect (occurs if you touch them physically). This makes it incompatible with player health patches.

-Fixes a possible glitch when dropping a solid-interacting-layer-1 sprites other than powerup sprites like the portable spring board inside walls.

-A better alternative than UmlautBanana's "Item Drop Location Fix", its weird that it keeps following the player even if its already dropped.
Tags: item box lorom
Comments: 2 (jump to comments)
Download 2.26 KiB | 57 downloads

Comments (2)

HammerBrother Author Link
This is so that springboards or other solid-layer-interacting sprite don't have a possibility of getting stuck in walls. Note that this patch is incompatible with "Item Box Special" (The patch that allows you to have custom sprites in your reserve box), since the patch itself has a code that sets the position of the sprite.

The reason why I didn't position it centered on the player's coordinates is because if you drop a carryable sprite, it will always push Mario to the same left/right side of the sprite or if it's an empty shell, always to the left for no reason. I made it so that it changes depending on the player's current facing direction.
Vitor Vilela Link
In-game looks a bit weird (the item appears at (8,16) or (-8,16) relative to player center position for a single frame), but it's functional.

Maybe putting the item above the player's head would be better or something like how NSMB Wii items works.