Views: 843,265,285
24 users online: Adam,  Anorakun, chickaDEE Magazine, Chuck-norris, Eduard, Hooded Edge, i'm from russia, imamelia,  JamesD28, JumperTD,  KevinM, Koop the Koopa,  Koopster, Mr. MS, Neuromancer,  Ninja Boy, qantuum, Rykon-V73, succo, SwampMage,  Teows, TheLegendaryOrb, Thiago678, underway - Guests: 109 - Bots: 115 Users: 46,321 (2,873 active)
Latest: UltraGeode
Tip: Press F2 on the level editor to see sub-screen boundaries. This will help you avoid glitching Dragon Coins by putting them on the sub-screen boundaries.Not logged in.
Details for Move Layer 3 to Subscreen Fix
SMW Patches - Move Layer 3 to Subscreen Fix Show random
File Name: Move Layer 3 to Subscreen Fix
Authors: Lui
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This lets you move layer 3 to subscreen via Lunar Magic without actually affecting the layer 3 status bar, which will always remain on top of everything, as usual. Note that this may be incompatible with other patches that hijack IRQ.
Tags: layer 3, lorom, sa-1
Download: Download - 684 bytes
Doesn't work with SA-1 because of the new IRQ system SA-1 Pack offers. Here's a fix by LX5 for the BLDC base ROM:

However, it requires UberASMTool for this. Insert level_init.asm and load_overworld.asm in gamemodes 0C and 10 respectively. And of course, apply l3fix.asm with Asar.
Posted by: AnasMario130 - | Link
Hayashi Neru
This patch is not compatible Sprite status bar patch
Posted by: Hayashi Neru - | Link
Blind Devil
Tested with Asar v1.71, SNES9x v1.57, in both normal and SA-1 ROMs.

This patch is up to current standards, thus it requires no remoderation.
Posted by:  Blind Devil - | Link
Why the heck dose the patch has the "needs remoderation" tag anyway?! This patch seems to work fine (even on SA-1)!

Yeah, I might ask the mods to remove that said tag.
Posted by: kamekku14 - | Link
Why's this not marked as a bugfix :thonkers:
Posted by:  Koopster - | Link
Hooded Edge
This does somewhat help, but it glitches the level, causing layer 1 to not be shown.
Posted by: Hooded Edge - | Link
Why is the freeram named !free_dp when none of the instructions using it need direct page and it only saves 1 cycle per instruction (saving 3 cycles in NMI and 1 in IRQ)?
Posted by: randomdude999 - | Link
Yoshi Master
I have tested this on my Super Everdrive. This patch works great on real hardware. Thanks for this patch!
Posted by:  Yoshi Master - | Link
Vitor Vilela
Untested on real hardware, but I didn't see any glitch or cutoff on higan accuracy, so approved for now.

Added sa-1 tag and added automatic check for SA-1 instead of enabling manually.
Posted by: Vitor Vilela - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy