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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex editing. See $0584DB and $0584E2 in the ROM map.
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Details for Custom Player Animation Triggers
SMW Patches - Custom Player Animation Triggers Link - Show random
File Name: Custom Player Animation Triggers
Authors: HammerBrother
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch allows you to have values #$0E ~ #$FF in $7E:0071, giving you more freedom for custom animation triggers.

Note that its extremely important that you'll need the smwDisc/all.log so that you know how to make the game run the rest of the code correctly after your code.
Tags: lorom, needs remoderation, player animation trigger
Download: Download - 2.23 KiB

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