Mario has bested the King Koopa, Bowser, time and time again. He has stopped boos from taking over and even giant frogs. However, not long ago, he foiled the attempt of two otherworldly beings named Racter and Magna, from distorting his world's magnetic field. Mario bested Racter, but not before he could call for help.
Mario must now face off against an enemy like no other he has seen... two enemies! He must be quick, for they have built a devious super weapon that could very well turn the Mushroom Kingdom and more into nothing more than a parking lot! He's not alone though, traveling with him is yet another otherworldly being who seems to know the two villains.
(Updated to 1.2, which fixes a glitch with the beams and the flaming skull no longer crashes the game)
EDIT: Disregard the bit about a certain enemy-related glitch. I read the bit up above; I'm not sure which version I was using but judging from the changes I noticed as it developed it was a more recent one... Anyways.
Well, it took me a freaking long time but I finally finished this hack from beginning to end. Despite the undoubtedly ball-busting difficulty as it progressed, I can safely say this is one of the most enjoyable and rewarding hacks I've ever played. The levels never managed to bore me once and gave my brain a good spin trying not to get massacred sometimes (lol, I can really suck at these...), the story was definitely interesting and unusually dark but had those touches of light-hearted humor that kept it nice and fresh (seriously, you destroy the machine Hunter was piloting in the Cyber Castle and his list of complaints includes that he left a snack in it, of all things) and the enemy designs were really fun and creative if at first a tad overwhelming.
Special mention of the last bit goes to the big bads, Hunter and Scorpion themselves who are easily this hack's greatest selling points. They are definitely the most challenging custom bosses I've ever faced; I can admit to raging a little trying to figure out what the tricks to them were. But they are joys to watch as characters and villains and when you finally do strike that last blow that triggers the next scene in a fight with one of them there isn't a single thing in these that feels better.
Now to be fair, I suppose I'll mention the few things that did slightly irk me about this hack too. Some of the hazard combinations in this hack can prove rather tedious to work around without taking damage (and I've had a few instances where doing so was impossible without, say, jumping off of a moving area you needed to stay on and resetting the room simply because something came on-screen at the wrong time) and there appears to be a weird sort of bug involving the flaming skull and spike-spitting flower enemies. Thankfully it's a rare bug, but every now and again I've had the screen glitch and freeze into some color or another when one did something and effectively stall the game.
That being said, it wasn't enough to keep me from playing from start to end and it was overall a great joy. If you're worried about the difficulty, I say don't let that scare you off as you would be missing a gem of a hack. Kudos to you both, Skewer and amhunter, and I look forward to seeing more of your work.
I have really enjoyed the hack so far, but a glitch in The Cave of Mystery prevents me from advancing. I use SuperEverdrive on the snes to play the roms, so I understand a glitch only affecting that system will only bother a very small minority of users here.
Anyway, I got the first halfway bar, then went back to the first castle to save my progress since I was low on lives. When I reentered Cave of Mystery Mario just dropped straight down a hole with a Banzai Bill flying overhead. After restarting the system the problem persisted and there is no way to get anywhere in the level, Mario just plummets to his death every time I start the level over again.