here's an incredibly inelegant workaround for the not supported file format error - open your spc in a hex editor. change offset 0x500 to 00. save it. bam there you go use your newfound power responsibly
I tried that, but when I do this, the music doesn't loop as usually, but it starts over, and for sampled musics, there's a SFX glitch that makes the sound effects be heard weirdly.
How do I fix all that? And how to not add brr samples for non-sampled songs? Also, which hex editor you recommend me to use?
I used HxD editor by the way.
One question, I have tried to convert some spc files from other games, my originals included, but when I import them into my ROM with AddmusicK, the pitch bending is absolutely terrible. What should I do? Is it better to show some examples?
here's an incredibly inelegant workaround for the not supported file format error - open your spc in a hex editor. change offset 0x500 to 00. save it. bam there you go use your newfound power responsibly
I tried to convert an SPC music (for example: Sonic 3D blast - diamond dust act1 by Roberto Zampari) but it gives me: SPC file isn't supported error.
What should I do?
Great for ripping brr samples. I was able to get some Castlevania Dracula X samples out of there. Also some songs tend to treat some notes as pitch bends rather than normal notes.
So is it possible to convert the file to MML to use the music in SMW2? I tried the Addmusic program, but now I am stuck so I can't figure out what's wrong. However, no one has responded to my post in that thread. I wanted to insert the music to use in my level, but the text file does not make sense. It just has a whole bunch of files that say .brr at the end.
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