Banner
Views: 730,480,066
Time:
20 users online: Atari2.0, aterraformer, Braixen, caiqueleo, CalHal, chickaDEE Magazine, Christian07, Holy Shinx, jona255, o Lazy, lordkronos100, pakkie, RollingRigatonis, RussianMan, o Scrydan, Super Maks 64, o Tahixham, Texjester, Tob, tomato jonson - Guests: 40 - Bots: 168Users: 38,448 (2,106 active)
Latest: niikavo
Tip: Remember, if you place a moon, midpoint, or Dragon Coin using direct Map16, it will always respawn when you re-enter that sublevel. Use the extended object instead.Not logged in.
Details for Improved SMB2 Hi-Jump
SMW Patches - Improved SMB2 Hi-Jump
File Name: Improved SMB2 Hi-Jump
Added:
Authors: Noobish Noobsicle, TheGag96
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This is a slight improvement over Noobish Noobsicle's old patch. It's not only updated for asar and SA-1 compatibility, but it also behaves more like SMB2. Instead of automatically make you jump when you let go of down, you can now let go then jump. I also heavily commented it for learning purposes.

Enjoy!
Tags: hi-jump, jump, mario, needs remoderation, sa-1, smb2
Download: Download - 2.05 KiB
394 downloads
Pixel-Gon
I like this patch but there's a couple of problems. When you die while charging the jump, it doesn't reset. But the bigger problem is when you get a game over, it could screw up the title screen demo, depending on the movements and the environment.
Posted by: Pixel-Gon - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 29

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented