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Tip: Avoid making large, flat, boring stretches of land. Vary up the architecture and spritework in your levels.
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Details for GradientTool v0.8.2.1
Tools - GradientTool v0.8.2.1 Link - Show random
File Name: GradientTool v0.8.2.1
Added:
Version History: View
Authors: ExoticMatter
Operating System: Windows
Platforms: SNES
Games: SMW
Source Available: No
Featured: Yes
Website: None
Description: A tool for creating multi-point gradients from scratch.
Generates HDMA which you can insert into your hack.

Requires .NET Framework 4.0 or 3.5.

New feature:
  • Gamma corrected RGB gradients, i.e. RGB gradients with uniform brightness
Changes:
  • Value-corrected RGB gradients are now the default.
  • The default gradient has been changed to red → cyan to demonstrate RGB value correction.
  • The tab pages in the HDMA configuration dialog can now be used without HDMA code generation.
Tags: hdma, level asm
Rating: 5.0 (Votes: 6)
Download: Download - 81.09 KiB
1,857 downloads
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DesvaroNicky
Originally posted by Hobz
why dont either of the readme's actually tell you how to use the tool?? I've read both of them twice and neither of them clearly tell you exactly what you do with all these files #smrpg{gasp}

like, do you patch the gradient.asm to your rom first, and then use levelasm to spawn the gradients you make?


I think in level.asm you paste the code from grandient tool to the level of you wish (etc. level 105), save the asm and then import grandient.asm first and then level.asm.

Test it out and I hope it works!
Posted by: DesvaroNicky - | Link
Hobz
why dont either of the readme's actually tell you how to use the tool?? I've read both of them twice and neither of them clearly tell you exactly what you do with all these files #smrpg{gasp}

like, do you patch the gradient.asm to your rom first, and then use levelasm to spawn the gradients you make?
Posted by:  Hobz - | Link

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