Views: 815,034,036
12 users online: crm0622, Daizo Dee Von, Darkslayer, Darolac, Erikas0012, Flesh177, goosedajuice, Kusamochi, MegaSonic1999, segredo,  Tahixham, WhiteYoshiEgg - Guests: 47 - Bots: 167 Users: 43,081 (2,186 active)
Latest: BenDM01
Tip: If you go to the Forum Graveyard late at night you can still hear the ghastly wailing of the Ghoul of the SM64 Hacks Section.Not logged in.
Details for GradientTool v0.8.2.1
Tools - GradientTool v0.8.2.1
File Name: GradientTool v0.8.2.1
Version History: View
Authors: ExoticMatter
Operating System: Windows
Platforms: SNES
Games: SMW
Source Available: No
Featured: Yes
Website: Link
Description: A tool for creating multi-point gradients from scratch.
Generates HDMA which you can insert into your hack.

Requires .NET Framework 4.0 or 3.5.

New feature:
  • Gamma corrected RGB gradients, i.e. RGB gradients with uniform brightness
  • Value-corrected RGB gradients are now the default.
  • The default gradient has been changed to red → cyan to demonstrate RGB value correction.
  • The tab pages in the HDMA configuration dialog can now be used without HDMA code generation.
Tags: hdma, level asm
Rating: 5.0 (Votes: 6)
Download: Download - 81.09 KiB
why dont either of the readme's actually tell you how to use the tool?? I've read both of them twice and neither of them clearly tell you exactly what you do with all these files #smrpg{gasp}

like, do you patch the gradient.asm to your rom first, and then use levelasm to spawn the gradients you make?
Posted by:  Hobz - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 21


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy