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GradientTool v0.8.2.1

Tools → GradientTool v0.8.2.1

Submission Details

Name: GradientTool v0.8.2.1
Author: ExoticMatter
Added:
Version History: View
Operating System: Windows
Platforms: SNES
Games: SMW
Source Available: No
Featured: Yes
Website: None
Description: A tool for creating multi-point gradients from scratch.
Generates HDMA which you can insert into your hack.

Requires .NET Framework 4.0 or 3.5.

New feature:
  • Gamma corrected RGB gradients, i.e. RGB gradients with uniform brightness
Changes:
  • Value-corrected RGB gradients are now the default.
  • The default gradient has been changed to red → cyan to demonstrate RGB value correction.
  • The tab pages in the HDMA configuration dialog can now be used without HDMA code generation.
Tags: hdma level asm
Comments: 4 (jump to comments)
Rating:
5.0 (6 ratings)
No rating
Download 81.09 KiB | 2,612 downloads

Screenshots

Comments (4)

FiveFactor Link
The code generated for me didn't work out of the box, had to change the init string to just say init: and change RTS to RTL, then it worked great.
Link13 Link
It generates a smaller size than expected. Maybe a future fix?
DesvaroNicky Link
Originally posted by Hobz
why dont either of the readme's actually tell you how to use the tool?? I've read both of them twice and neither of them clearly tell you exactly what you do with all these files #smrpg{gasp}

like, do you patch the gradient.asm to your rom first, and then use levelasm to spawn the gradients you make?


I think in level.asm you paste the code from grandient tool to the level of you wish (etc. level 105), save the asm and then import grandient.asm first and then level.asm.

Test it out and I hope it works!
 Hobz Link
why dont either of the readme's actually tell you how to use the tool?? I've read both of them twice and neither of them clearly tell you exactly what you do with all these files #smrpg{gasp}

like, do you patch the gradient.asm to your rom first, and then use levelasm to spawn the gradients you make?