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Details for Mario's Search for the Shrine of Eternal Ice
Super Mario World Hacks - Mario's Search for the Shrine of Eternal Ice Link - Show random
File Name: Mario's Search for the Shrine of Eternal Ice
Version History: View
Authors: NGB
Demo: No
Featured: No
Length: 1 exit(s)
Type: Standard: Normal
Description: This level was made for the Special Level Design Contest 2015.
But I think it's long enough to be hosted in the hack section.

PLEASE read the ReadMe!

Have Fun ^^

Update: Version 1.1 fixes a bug you can encounter in the boss room (thanks to eric99333 for discovering the bug) and I also removed one sprite to decrease slowdown.
Tags: asm, bosses, hdma, huge level, less exgfx, music, powers, traditional
Rating: 4.6 (Votes: 21)
Download: Download - 285.81 KiB
I really didn't like this at all. The one hit kill thing really pissed me of and only 1 level. Seriously? If it's only 1 level at least lable it a demo.
Posted by: IcyYoshi - | Link
@killer dagger
It's nice to know that you liked it that much.
Unfortunally there are currently no plans on making this into a full length/longer hack.
Right now I'm working on a hack, which will have more than 50 exits and I made different design choices for that one.

But I can tell you that I'm planning on making a hack featuring a mega man like powerup system when I'm (maybe) halfway done with the current one.
So stay tuned ;)
Posted by: NGB - | Link
I would be willingly to work with you on that too!!
Posted by: starlett - | Link
you should make this ideal to a full hack. I really think you should it would be awesome!!!!!!! =)
Posted by: starlett - | Link
Well done!!! I think its very atmospheric, music and storyline fit well!
Posted by: mariomon1 - | Link
I appreciated this level very much, I found it very smooth.
Posted by: qantuum - | Link
I can see your point. My train of thought was that giving the boss 3 hp was to easy, because you can kill him in literally 5 seconds. The only two ways I found resonable to increase his difficulty was either making the ground only block thick or increasing it's HP to 5.
I tried both possibilities and sticked with the latter one, because it was more enjoyable to play than starting the fight and immediately loosing ground, if you don't know what to do.
If there wasn't a checkpoint right at the beginning of the boss, I would agree with 5 HP being to much, but the way it is, 5 seems reasonable to me.
But thanks for your feedback , I'll watch out for stuff like this in my future projects.

I never heard complaints about wavy background before, but I'll reduce the frequency in future levels.
you can read about the boss HP in the answer I gave GammaV.
Thanks for your comment as well.
Posted by: NGB - | Link
5/5, but I have a few complaints...

1. Damage boost. Would make some rooms much more fun, esp. the snowball room.

2. The wavy background is extremely annoying for my eyes.

3. Boss should take only 3 hits instead of like 6.
Posted by: ft029 - | Link
Gamma V
For the most part, this was very creative and enjoyable. I would've rated it 5 stars if not for the boss, which, in my opinion, took way too many hits to kill and became tedious. I do love the adventure game feel of this though, but the boss keeps me from wanting to replay due to its health and my Old Lady Reflexes.
Posted by: Gamma V - | Link
Really cool and enjoyable, shame it was so short :(. 5 Stars dude, nice work!
Posted by: Paperdomo101 - | Link
I guess you weren't worthy ;) Yeah it's only one block, so maybe a little precise. But I wanted the cutscene to be near to the middle of the shrine and I couldn't code anything to move the camera, so that was my way to do it.
But thanks =)
Posted by: NGB - | Link
When I fought the boss it took me a minute or two to figure out that I was supposed to freeze the fireballs, so I ended up fighting for my life on like four ice blocks. At the ice shrine where I'm supposed to press select, it wouldn't accept my respect for a few minutes for whatever reason.

Other than that, this was a very good level!
Posted by: LDA - | Link

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