Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
Tired of having sprite graphic limits that when you use the on/off switch, your sp4 sprite tile set must be castle or rope (or edit the graphics)? Worry no more, this block does not bounce when hit.
It works exactly like the original smw on/off switch but there are differences: since you can't bounce the block, enemies won't die or get stun when hit and you can hit this switch when its at the edge screen with a kicked sprite.
Secondly, because of smw on/off sound effect was produce by the bounce sprite (not the block itself), hitting this switch with a kicked sprite (shell) on the side will not produce a sound effect.
This switch can still be activated in multiple ways (cape, kicked sprite, and kicked upward)
Another thing is that this block is unaffected by the magikoopa's magic. Preventing the player from getting stuck.
see changes in the "updates.txt" file
Also you can make the switch triggable by a spin jump on top by changing the define at the top.