Banner
Views: 1,003,694,165
Time:
9 users online: ASMagician Maks, bravetoaster, Infinity, JupiHornet, PhantasyReal, scratch, SJandCharlieTheCat, TS_N, YMM - Guests: 64 - Bots: 149 Users: 54,851 (2,037 active)
Tip: The "Edit Animation Settings" tab in Lunar Magic is very convenient if you want to disable certain animations in the game to make room for your own graphics or ExAnimations.
Not logged in.
Details for Cape Layer 2 Position Fix
SMW Patches - Cape Layer 2 Position Fix Link - Show random
File Name: Cape Layer 2 Position Fix
Added:
Authors: HammerBrother
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch fixes a bug that if the player performs a cape spin at the same frame the game is frozen ($7E009D is set) by taking damage, powerup animation etc. would cause the cape interaction hitbox to "escape" from the player.
Tags: cape spin, layer 2, lorom, needs remoderation, position, sa-1
Download: Download - 615 bytes
221 downloads
Screenshots
Image
Vitor Vilela
I just added a small check (if read1($00ffd5) == $23 : sa1rom) to Asar use SA-1 mapping because technically this patch is already SA-1 compatible.

If you're wondering, RTS didn't work because it does not know that the bank byte got changed. Indeed, the only way to fix it is jumping back to a RTS in bank 2, so you did everything correct.

Other than that, everything is ok.
Posted by:  Vitor Vilela - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks