Tip: The "Edit Animation Settings" tab in Lunar Magic is very convenient if you want to disable certain animations in the game to make room for your own graphics or ExAnimations.
This patch fixes a bug that if the player performs a cape spin at the same frame the game is frozen ($7E009D is set) by taking damage, powerup animation etc. would cause the cape interaction hitbox to "escape" from the player.
I just added a small check (if read1($00ffd5) == $23 : sa1rom) to Asar use SA-1 mapping because technically this patch is already SA-1 compatible.
If you're wondering, RTS didn't work because it does not know that the bank byte got changed. Indeed, the only way to fix it is jumping back to a RTS in bank 2, so you did everything correct.
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