Banner
Views: 993,925,017
Time:
6 users online: anoare, AppleBoy54321,  Doctor No, IronFoxGaming, LDTchara,  MarioFanGamer - Guests: 38 - Bots: 156 Users: 54,499 (2,076 active)
Latest: Odin5661
Tip: Keep in mind that capes often allow players to break or skip levels, such as by flying over them!
Not logged in.
Details for Extended No Sprite Tile Limits v. 2.0
SMW Patches - Extended No Sprite Tile Limits v. 2.0 Link - Show random
This file is obsolete. The latest version is Extended No Sprite Tile Limits v3.1. For other versions, check the version history.
File Name: Extended No Sprite Tile Limits v. 2.0
Added:
Version History: View
Authors: imamelia
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: This is a No Sprite Tile Limits patch for non-normal sprites (extended sprites, cluster sprites, smoke images, bounce sprites, etc.), most of which use OAM addresses $02xx instead of $03xx. It makes said sprites use the first free slot instead of having hardcoded slots. It'll fix the Sumo Bros. flame glitch now.

Tester's note: A very handy patch. Also fixes a pretty nasty bug, regarding the Sumo Bros. flames. Definitely a patch one should consider adding to one's hack.
Tags: bounce, bounce sprite, cluster, extended sprites, lorom, sa-1, smoke, tile
Download: Download - 2.24 KiB
140 downloads
Vitor Vilela
Added SA-1 support, tags and removed a STA $7FB000 (debug opcode probably) that potentially could corrupt AddmusicK's RAM area.
Posted by:  Vitor Vilela - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks