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Details for Coin Counters (4-, 5-, and 6-digit), v. 1.6/1.1
SMW Patches - Coin Counters (4-, 5-, and 6-digit), v. 1.6/1.1 Link - Show random
File Name: Coin Counters (4-, 5-, and 6-digit), v. 1.6/1.1
Version History: View
Authors: HyperHacker, Ringodoggie, Roy, imamelia
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This is an update. This package includes 4-, 5-, and 6-digit coin counters that do not reset the counter at game over. Why the original author did it that way in the first place, I have no idea...but should you prefer it that way, the previous versions are there as well. The patches with thelarger version numbers are the ones that do not reset on game over. There is also a patch made by Roy included that disables all score sprites except the 1/2/3/5-Up, since the points would be essentially useless with the alternative coin counters anyway.
Tags: coins, counter, lorom, needs remoderation, sa-1, score, sram, status bar
Download: Download - 3.45 KiB
Are 100 coins still giving 1-up no matter what counter is used?
Posted by: qantuum - | Link
why does it need to disable the score counter?
Posted by: codfish1002 - | Link
To use with SRAM Plus: See here
Posted by: randomdude999 - | Link
Vitor Vilela
This patch originally had six different versions (4 digit, 5 digit, 6 digit plus a version that resets the coin counter on game over) and a disable score sprites. I merged all the versions into a single patch except for the disable score sprites which is still separate.

Now you can specify how many digits you want (4/5/6) and if you want to reset them on game over in a single .asm file.

Additionally, fixed a crash on when enabling zero-digit padding and added SA-1 support. Plus, added tags and the original authors.
Posted by:  Vitor Vilela - | Link

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