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Custom Sprite Clipping 1.0

SMW Patches → Custom Sprite Clipping 1.0

Submission Details

Name: Custom Sprite Clipping 1.0
Author: imamelia
Added:
Version History: View
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch allows you to have custom interaction field sizes for sprites (when they interact with the player and with other sprites). You can even change the dimensions and location of the clipping field dynamically in the sprite code.
Tags: clipping custom sprite hitbox lorom needs remoderation sa-1 sprite
Comments: 3 (jump to comments)
Download 2.35 KiB | 367 downloads

Comments (3)

 Fernap Link
There seems to be a problem with the way this patch works. It's fine for Mario <-> sprite interaction, but may cause problems with sprite <-> sprite (this may be the cause of the old problem mentioned below as well). To fix it, change all four occurrences of the line
Code
LDX $15E9|!addr			; get the sprite index into X
with
Code
TYX
instead.

Credit to oliver1 for finding the problem.
Bensalot Link
I'm having a problem with this. Whenever the sprite shows up on screen while Mario is on Yoshi it immediately triggers Yoshi's hurt routine. Seems to only happen when you set a height value. Any ideas on how to fix this?
Vitor Vilela Link
Converted to hybrid SA-1 version. NOTE that the RAM addresses for the SA-1 version is totally different from the SNES version. It's due of the more sprites patch plus the different RAM chip used.

Also I included a few personal fixes from Touhou Mario 2 which a sprite with corrupt clipping would crash when this patch was applied.

And not really interesting but I added tags. wee