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Details for Custom Sprite Clipping 1.0
SMW Patches - Custom Sprite Clipping 1.0 Show random
File Name: Custom Sprite Clipping 1.0
Version History: View
Authors: imamelia
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch allows you to have custom interaction field sizes for sprites (when they interact with the player and with other sprites). You can even change the dimensions and location of the clipping field dynamically in the sprite code.
Tags: clipping, custom sprite, hitbox, lorom, needs remoderation, sa-1, sprite
Download: Download - 2.35 KiB
I'm having a problem with this. Whenever the sprite shows up on screen while Mario is on Yoshi it immediately triggers Yoshi's hurt routine. Seems to only happen when you set a height value. Any ideas on how to fix this?
Posted by: Bensalot - | Link
Vitor Vilela
Converted to hybrid SA-1 version. NOTE that the RAM addresses for the SA-1 version is totally different from the SNES version. It's due of the more sprites patch plus the different RAM chip used.

Also I included a few personal fixes from Touhou Mario 2 which a sprite with corrupt clipping would crash when this patch was applied.

And not really interesting but I added tags. wee
Posted by: Vitor Vilela - | Link

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