Banner
Views: 772,198,899
Time:
19 users online: BlueZy, BreadEater, GbreezeSunset, h.carrell, Hedgemaster, Infinity, KabanFriends, levelengine, M6 Productions,  Major Flare,  Ninja Boy, Rameau's Nephew,  Samuel, Sancles, SimFan96, TheZ, VLSkoot, Yetibucca, Yung Gotenks - Guests: 38 - Bots: 181Users: 40,560 (1,857 active)
Latest: HeroSamurai
Tip: Always check for updated files in the database by sorting them by "Date" in the various sections.Not logged in.
Details for Enhanced Powerup Grab
SMW Patches - Enhanced Powerup Grab
File Name: Enhanced Powerup Grab
Added:
Version History: View
Authors: Maxx
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch will "enhance" getting a powerup. For a cape, it slightly shakes the ground, makes a more fitting noise, and spins mario around a bit. For a flower, it makes a cooler noise and shoots out 2 fireballs into the air. And for the mushroom, it simply makes the ground do a tiny shudder with a better sound.

I realize there is a patch where you could do this yourself, but I started the code in a better place and besides, some of us don't know ASM.
Tags: animation, earthquake, feather, fire flower, flower, lorom, mushroom, pose, power-up, sa-1
Download: Download - 973 bytes
294 downloads
Major Flare
Tested with: Asar 1.71, ZMZ 1.08, SA-1 1.32 and LM 3.04.

This patch is already up to the standards and requires no remoderation. Only corrected the bug involving Mario getting a Fire Flower while on Yoshi, tough.
Posted by:  Major Flare - | Link
Luigiz The Boss
THIS IS AMASING!!! The only problem is when i get a fire flower on Yoshi he runs away... Can you fix that problem please and thank you in advance.
Posted by: Luigiz The Boss - | Link
TheBasicASMGuy
I found a bug, if you have Yoshi with you and you collect a Fire Flower (I dunno if it does the same with the Mushroom and Cape), You'd lose Yoshi as if you were hurt...
Posted by: TheBasicASMGuy - | Link
Vitor Vilela
A very nice patch. It adds some simple animations but which gives a different feeling when getting a power-up. Note that when something is stored to the item box you may notice that part of the mushroom animation plays, but that should not be a big issue.

Originally the xkas version used part of the instrument data as freespace so hence why it was not recommended to use this patch together with an Addmusic, specially the most complex ones which uses that region to store new code and data. But now the asar version looks for the proper freespace, thus making this patch safe to apply with whatever Addmusic you use.

Added tags, updated description and added SA-1 support too. I recommend this patch for everyone.
Posted by: Vitor Vilela - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 9

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented