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Tip: Take advantage of easy to install Patches in your hack. The No More Sprite Tile Limits or SA-1 patches should be considered if you're encountering glitches where Mario and/or sprites are turning invisible.
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Details for Explosion Sensitive Blocks
SMW Patches - Explosion Sensitive Blocks Link - Show random
File Name: Explosion Sensitive Blocks
Version History: View
Authors: Roy
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch allows you to make explosion destroy specified blocks upon having touched them, as shown in this video. More information in the readme and .asm file.
Credit not needed.
Moderator's note: It doesn't obey the Acts Like settings, but it's easy enough to expand the table if you need more explodable blocks.
Tags: bob-omb, bobomb, explosion, lorom, needs remoderation, sa-1
Download: Download - 5.25 KiB
Sprite alternative
Posted by: HammerBrother - | Link
When using Lunar Magic's new horizontal level mode settings, the explosion detection becomes more and more offset, the more vertical the level is.
Posted by: BWGLite - | Link
Currently miscalculating the potentially affected map16 blocks on extended levels. Needs to use the Map16 pointers at 0bf6 for exlevels.
Posted by: corrosive - | Link
I remember this patch from Roy, is one of these "must patch" things because it's superior to using sprites to make the blocks to break.

Approved, added SA-1 compatibility and proper tags.
Posted by: lx5 - | Link

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