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Tip: Only use a few different kinds of enemies per level. Overdoing it can make your level feel disjointed and clunky.Not logged in.
Details for Non-Dynamic Podoboo
SMW Patches - Non-Dynamic Podoboo Show random
File Name: Non-Dynamic Podoboo
Added:
Version History: View
Authors: imamelia
Tool: Asar
Requires Free Space: No
Bug Fix: No
Featured: No
Description: Added Yoshi's tongue to the included GFX file (even though it overwrites some of the default tiles in GFX12 if not remapped).

Normally, the Podoboo's tiles are dynamically uploaded to SP1, which makes them glitch when used with certain other sprites, such as Yoshi. This patch changes that, making its graphics work exactly the same as any other sprite. By default, it uses some unused tiles in GFX12. No freespace required.
Tags: lorom, sa-1
Download: Download - 2.43 KiB
261 downloads
Screenshots
Image
Erik
Tested with: Asar 1.71; SA-1 v1.32; Lunar Magic 3.03; snes9x 1.60
This patch is up to the standards and requires no remoderation.
Posted by:  Erik - | Link

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