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Tip: Use ledge tiles (Act as: 100) before and after slopes. Using solid tiles (Act as 130) makes Mario lose speed while running on the slope.”
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Details for Non-Dynamic Podoboo
SMW Patches - Non-Dynamic Podoboo Link - Show random
File Name: Non-Dynamic Podoboo
Version History: View
Authors: imamelia
Tool: Asar
Requires Free Space: No
Bug Fix: No
Featured: No
Description: Added Yoshi's tongue to the included GFX file (even though it overwrites some of the default tiles in GFX12 if not remapped).

Normally, the Podoboo's tiles are dynamically uploaded to SP1, which makes them glitch when used with certain other sprites, such as Yoshi. This patch changes that, making its graphics work exactly the same as any other sprite. By default, it uses some unused tiles in GFX12. No freespace required.
Tags: lorom, sa-1
Download: Download - 2.43 KiB
I tried using this patch and found some issues regarding the Dry Bones sprites. It's not possible to restore them using graphic editors (the tongue blocks the Dry Bones). I feel this needs some remoderation again.
Posted by: newsuperhackboys - | Link
Tested with: Asar 1.71; SA-1 v1.32; Lunar Magic 3.03; snes9x 1.60
This patch is up to the standards and requires no remoderation.
Posted by:  Erik - | Link

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