65 users online: anonimzwx,  Anorakun, AntiDuck, Arcten, badummzi, Bernardo, bladeoperator, brium1, buggy789, BWGLite, CalHal, Capivaro, Centipede, CosmicTiff, Cote de Boeuf, Darolac,  Deeke, Dilangmes, Dippy, Dusterzada, Evernn, Infinity, Jacko, JaidenEatsPants, Jamie-Lee Brotheridge, Jibjig, KiloMinimo,  Koopster, KungFuFurby, LadiesMan217, LOLRyan2006 the Goombud, lordkronos100, Lotica, lukeshroomsen2905,  MarioFanGamer, Mattrizzle, Mirann, ModernKiwi, Mr. MS, NewPointless, Nint, omegazerox123, PipoOnTour, Qwerty13x, Raidenthequick, rezephos, Roberto zampari, RollingRigatonis, rosysunrise_, Rykon-V73,  Samantha, Sariel, SimFan96, slakkmichael, Sokobansolver, Sparkle-And-Syro, StuckBoy,  Teows, TheBiob, TheGag96, TheMorganah, Vhack, xamexer, Yetibucca, Zidan3 - Guests: 132 - Bots: 66 Users: 45,717 (3,345 active)
Latest user: Capivaro
Not logged in.
Details for Pause Menu Patch
SMW Patches - Pause Menu Patch Show random
File Name: Pause Menu Patch
Added:
Version History: View
Authors: Iceguy
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: When you apply this patch to your ROM, you can create custom interactive pause menus. Give credit to Bio if you are using this patch, crediting me (Nesquik Bunny) is optional.

This version fixes a bug where if you paused on the OW would mess things up. There are also a few other changes. Read the readme.txt on how to use it properly.
Tags: gui, lorom, menu, needs remoderation, pause
Download: Download - 8.19 KiB
803 downloads
Fermín Acosta Jr.
I hope it will update this patch to work with addmusick, custom powerups and sa-1 as well, also the gfx glitch fix
Posted by: Fermín Acosta Jr. - | Link
Guscraft808Beta2
addmusick shows gibberish letters
Posted by: Guscraft808Beta2 - | Link
TheJullasicFox
Why is it incompatible with AddmusicK?
Posted by: TheJullasicFox - | Link
H.carrell on an ipad
Please tell what I rename the tilemaps to
Posted by: H.carrell on an ipad - | Link
Yan
That Pause Menu won't work with the hacks using Addmusic K (gaem won't unpause) and menu will use garbled graphics.
Posted by: Yan - | Link
Green Jerry
To yoshiatom:
I checked the patch (the sample one) and I found these lines:
Code
;===========================;
org !Freespace		    ;
!CodeSize = Ending-Routine  ;	
db "STAR"		    ;		
dw !CodeSize-$01            ;
dw !CodeSize-$01^$FFFF      ;
Routine:		    ;
;===========================;

And this line:
Code
!Freespace 	= $1596F8	; x1000 bytes (minimum).

The sample one patch is still an xkas patch.
Posted by: Green Jerry - | Link
Von Fahrenheit
Moderator's note: this patch is currently incompatible with SA-1 because of hijack overlap. Other than that, it's a pretty cool patch. It gets a lot better for people with some ASM skill since it's so customizible. Note that it does require you to set up your own menu though.
Posted by: Von Fahrenheit - | Link
yoshiatom
Asar says that this is an xkas patch when I try to apply it (and by it I mean the sample patch), even this is supposed to be an xkas to Asar conversion?
Posted by: yoshiatom - | Link
Green Jerry

Reference to Super Mario All-Stars, Super Mario World 2: Yoshi's IslandSuper Mario Bros. Deluxe, Super Mario Bros. 3Mix (hack) and New Super Mario Bros., but I'm too lazy to make a pause menu similar to these.
Posted by: Green Jerry - | Link