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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex edit at $00EEB2 in the ROM map, you can replay the level without a problem.
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Details for Windowing Fadeout/In v1.1
SMW Patches - Windowing Fadeout/In v1.1 Link - Show random
File Name: Windowing Fadeout/In v1.1
Added:
Version History: View
Authors: Ersanio
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch replaces the most common fadeout/fadein with something more... 'different and fancy'.

Now doesn't maximize the overworld mosaic after you finish the bonus games (level 000/100).
Tags: fade in, fade out, hdma, lorom, sa-1
Download: Download - 1.49 KiB
653 downloads
Screenshots
Image
lx5
requires changes to work with sa-1 pack 1.35+ (dma remap conflict)
Posted by: lx5 - | Link
Kevin
Update: added screenshot.
Posted by: Kevin - | Link
Major Flare
Tested with: Asar 1.71, ZMZ 1.08, SA-1 1.32 and LM 3.04.

This patch is already up to the standards and requires no remoderation.
Posted by:  Major Flare - | Link
TheJullasicFox
Can this be customized? Like can this look different? Like a circle?
Posted by: TheJullasicFox - | Link
Green Jerry
@h.carrell:
Posted by: Green Jerry - | Link
h.carrell
you forgot mario's 100 challenge 2 luigi's challenge.
I used this patch on that hack
Posted by: h.carrell - | Link
Green Jerry
@OmegaYoshi:

Edit: Guilherme F Santos's hack also uses this patch:

Edit 2: Gamma V's Starlight Island Aventure uses this too! (No. 12)
Posted by: Green Jerry - | Link
Kyanite
You forgot Mario Gives Up 3
Posted by: Kyanite - | Link
Green Jerry
Here's a list of SMW hacks that uses this patch:

1. An SMWC Production:


2. SMWC Production 2:


3. Mario's Treasure Hunt 2:


4. COLORS 2:


5. Classic Mario World 3: The Finale:


6. The Muncher Run 3:


7. An SMW hack that's based on a piano:


8. SMB1 Reloaded:


9. My testing ROM with this patch applied:
Posted by: Green Jerry - | Link

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