Name: | Custom Bounce Blocks |
Authors: | HammerBrother, Kaijyuu |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | Yes |
Featured: | No |
Description: | Much like the cluster sprite patch, this is a patch that allows you to create your own custom bounce blocks. No more shall your custom blocks not bounce. No more do you have to you overwrite turnblock graphics. No more shall your SMB3 breakable bricks have that silly bounce-but-not animation. Comes with example block and bounce sprite (a SMB3 brick). Updated the patch to use asar and the custom block to GPS by GreenHammerBro. |
Tags: | block bounce block bounce sprite gps lorom |
Comments: | 8 (jump to comments) |
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16.86 KiB | 270 downloads
Comments (8)
The routine is supposed to disable a spinning turnblock immediately to prevent a glitch where it will never stop spinning from happening, but all it does is crash the game.
By the way, there is any form to bounce a coin on one of those blocks when Mario hits it from below like in SMB1?
Also, sorry for the long wait.
Use the routine file (named "shatter_block_1.asm"), this is because after using the map16 generate routine or map16 change routine, it left $99 and $9B's values swapped. Those are used to position shatter pieces correctly as well as other sprites.
After school, I'm going to optimize the reset turnblock routine, since this was copied and improved in GPS routine.Done.