Name: | Item Box to Player Position |
Author: | HammerBrother |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | Not to be confused with the instant item box patch. What this patch does is make the item box drop position on the player's position rather than from the top-middle of the screen. The reason why I submit this is because: -The instant item box patch only does the powerup animation effect, not using the "grab item" effect (occurs if you touch them physically). This makes it incompatible with player health patches. -Fixes a possible glitch when dropping a solid-interacting-layer-1 sprites other than powerup sprites like the portable spring board inside walls. -A better alternative than UmlautBanana's "Item Drop Location Fix", its weird that it keeps following the player even if its already dropped. Now with sa-1 support. |
Tags: | item box lorom sa-1 |
Comments: | 6 (jump to comments) |
Download
2.74 KiB | 433 downloads
Comments (6)
-Lunar Magic 3.50
-Asar 1.91
-bsnes v115
-SA-1 1.40
-Item Box GFX Fix
-Stunned Item Box Items
-SMB2-Styled Health Bar
The patch is up to current standards, removed remoderation tag. Unfortunately, due to hijack conflict, it is not compatible with Stunned Item Box Items patch, which is a shame, since this patch is designed to accomodate carriable items from the item box. You'll have to modify the patch if you wish to combine them.
then insert RussianMan's disassembled Feather and use that instead of the vanilla Feather. Use MarioFanGamer and LX5's Question Mark Blocks to use this Feather sprite with blocks. With this method, you'll only get points for the Feather when it's coming out of a block or placed in a level but not from the item box.
The reason why I didn't position it centered on the player's coordinates is because if you drop a carryable sprite, it will always push Mario to the same left/right side of the sprite or if it's an empty shell, always to the left for no reason. I made it so that it changes depending on the player's current facing direction.
Maybe putting the item above the player's head would be better or something like how NSMB Wii items works.