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Tip: If you plan on making long levels, be sure to include multiple midway points. A patch for this can be found in the Patches section.Not logged in.
Details for Item Box to Player Position
SMW Patches - Item Box to Player Position
File Name: Item Box to Player Position
Added:
Version History: View
Authors: HammerBrother
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Not to be confused with the instant item box patch.

What this patch does is make the item box drop position on the player's position rather than from the top-middle of the screen. The reason why I submit this is because:

-The instant item box patch only does the powerup animation effect, not using the "grab item" effect (occurs if you touch them physically). This makes it incompatible with player health patches.

-Fixes a possible glitch when dropping a solid-interacting-layer-1 sprites other than powerup sprites like the portable spring board inside walls.

-A better alternative than UmlautBanana's "Item Drop Location Fix", its weird that it keeps following the player even if its already dropped.

Now with sa-1 support.
Tags: item box, lorom, needs remoderation, sa-1
Download: Download - 2.74 KiB
258 downloads
Screenshots
Image
Mogu94
This is thanks to Darolac for pointing me in the right direction but basically you want to patch this
Code
org $01C5A2
db $FB

then insert RussianMan's disassembled Feather and use that instead of the vanilla Feather. Use MarioFanGamer and LX5's Question Mark Blocks to use this Feather sprite with blocks. With this method, you'll only get points for the Feather when it's coming out of a block or placed in a level but not from the item box.
Posted by: Mogu94 - | Link
Alucard648
You should also need to disable 1000 points gain for picking up powerups fro item box to avoid easy score rackup.
Posted by: Alucard648 - | Link

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