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Tip: If you plan on making long levels, be sure to include multiple midway points. A patch for this can be found in the
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Details for Item Box to Player Position
- Item Box to Player Position
Item Box to Player Position
2015-11-28 12:47:13 AM
Requires Free Space:
Not to be confused with the instant item box patch.
What this patch does is make the item box drop position on the player's position rather than from the top-middle of the screen. The reason why I submit this is because:
-The instant item box patch only does the
effect, not using the "grab item" effect (occurs if you touch them physically). This makes it incompatible with player health patches.
-Fixes a possible glitch when dropping a solid-interacting-layer-1 sprites other than powerup sprites like the portable spring board inside walls.
-A better alternative than UmlautBanana's "Item Drop Location Fix", its weird that it keeps following the player even if its already dropped.
Now with sa-1 support.
- 2.74 KiB
This is thanks to Darolac for pointing me in the right direction but basically you want to patch this
org $01C5A2 db $FB
RussianMan's disassembled Feather
and use that instead of the vanilla Feather. Use
MarioFanGamer and LX5's Question Mark Blocks
to use this Feather sprite with blocks.
With this method, you'll only get points for the Feather when it's coming out of a block or placed in a level but not from the item box.
2019-05-18 02:11:27 PM
You should also need to disable 1000 points gain for picking up powerups fro item box to avoid easy score rackup.
2015-12-01 07:36:48 AM
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