This custom block will shatter (or change map16 if you change the settings + puff of smoke) after the player gets off the block. Good for platforming stages or places where you jump a lot to dodge stuff.
Unlike JackTheSpades's "Disappear after Jump", his version doesn't detect if the player is leaving the block when *walking off* the block (by getting off the block without the jump and spinjump button). Thats because blocks cannot perform actions while the player is leaving the block; it always run while touching the block.
It uses an invisible custom sprite in order to archive the effect that only runs when leaving the block.
Also curious if this works with PIXI. I could not figure it out. Also, what happened to the readme? There is almost no information on how to actually implement this block. For example, it says it will explain how to use asar.exe but then never mentions it again.