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Details for Aftertouch Shatter
SMW Blocks - Aftertouch Shatter Link - Show random
File Name: Aftertouch Shatter
Authors: HammerBrother
Act As: 130
Includes GFX: Yes
Description: Requested by Final Theory.

This custom block will shatter (or change map16 if you change the settings + puff of smoke) after the player gets off the block. Good for platforming stages or places where you jump a lot to dodge stuff.

Unlike JackTheSpades's "Disappear after Jump", his version doesn't detect if the player is leaving the block when *walking off* the block (by getting off the block without the jump and spinjump button). Thats because blocks cannot perform actions while the player is leaving the block; it always run while touching the block.

It uses an invisible custom sprite in order to archive the effect that only runs when leaving the block.
Tags: aftertouch, lorom, map16, shatter
Rating: 5.0 (Votes: 3)
Download: Download - 10.51 KiB
Such a shame that a good block like this has no proper SA-1 support.

Posted by:  Anorakun - | Link
For those looking to get this block to work, replace the JSR SUBL_SET_MAP16 (in the Sprite file, not the block) with %ChangeMap16()
Posted by: Skewer - | Link
Hayashi Neru
substitute: Super Mario World 2: Yoshi's Island - Numbered Platform
Posted by: Hayashi Neru - | Link
Also curious if this works with PIXI. I could not figure it out. Also, what happened to the readme? There is almost no information on how to actually implement this block. For example, it says it will explain how to use asar.exe but then never mentions it again.
Posted by: Leithen - | Link
Hayashi Neru
Does it work on PIXI?
Posted by: Hayashi Neru - | Link
While it seems kind of hacky, the invisible sprites work pretty well. Obviously, this shouldn't be used anywhere the sprite limit can be reached.
Posted by: MarioE - | Link
Think outside the block.
Posted by: HammerBrother - | Link
Final Theory
Posted by: Final Theory - | Link

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