|Details for Crayon Shin-chan 2: Dai Maou no Gyakushuu - Park|
|File Name:||Crayon Shin-chan 2: Dai Maou no Gyakushuu - Park|
|Insert Size:||0x704 bytes|
|Description:||Song from the second level of a random Shin-chan game for the SFC. Could fit grassland and cloudy levels.|
|Rating:||4.6 (Votes: 8)|
Download - 32.49 KiB
|Posted by: 7 up - | Link|
|Good work, this song is very good|
|Posted by: Foxmc30 - | Link|
|super cute! i want to hear this in a fun house type level.|
|Posted by: UTF - | Link|
|Updated echo (thx AntiDuck :>) and fixed a few things.|
|Posted by: Pinci - | Link|
|I love it|
|Posted by: tcdw - | Link|
This is very well made, but you actually raise the echo volume to "$45 $45" to better mimic the original echo volume of the original music, since the original game had a lower master volume than Super Mario World's.
What you can do is look at the "MasterLv" presumably if you use SNES SPC700 Player, and if the numbers are lower than "L=7F R=7F", like for example, "L=40 R=40", then what you should do is take SMW's master volume value, "7F" convert it to decimal with Windows Calculator, (or anything similar) which you would get, "127", then look at the SPC of the music your porting and if it's lower than "7F", like "40", then convert the number to decimal also, which if "40" would be converted to, "64", then take the echo volume of the music which is in hexadecimal like, "23" then convert it also to get "35", then put them together like this, "(127/64)*35". Copy and paste into Google Search and you should get your answer to be something like "69.453125", then you only take the numbers before the ".", and convert that number to hexadecimal which would be, "45", so then you replace "23" with "45".
I hope this helps.
|Posted by: AntiDuck - | Link|
|holy hitler this is good|
|Posted by: Erik - | Link|