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Details for Sprite Height "Fix"/Adjust
SMW Patches - Sprite Height "Fix"/Adjust Show random
File Name: Sprite Height "Fix"/Adjust
Version History: View
Authors: Davros, edit1754
Tool: Asar
Requires Free Space: No
Bug Fix: No
Featured: No
Description: I was always irritated by the fact that certain sprites were one pixel lower than regular blocks, so I made a simple patch to correct this.

Makes a few sprites shift up by 1 pixel during the initialization routine of the Exploding Block, Turn Block Bridges, Info Box, Grey Moving Castle Block, Swooper Bat and Light Switch Block.
Tags: lorom, sa-1, sprites
Download: Download - 1.25 KiB
Well, it sort of is a bug.
Posted by:  Koopster - | Link
Tested with: Asar 1.71; SA-1 v1.32; Lunar Magic 3.03; snes9x 1.60
This patch is up to the standards and requires no remoderation.
This isn't a bug though, so I got rid of that tag.
Posted by:  Erik - | Link

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