Views: 1,003,230,985
17 users online: AjaTheVampire, BanzaiChuck, Chondontore,  Doctor No, Enan63, gersem, Infinity,  JamesD28, JupiHornet, KaidenThelens, lustreflux, MarioBaggins, Neidave,  PermaBan,  Telinc1, TheSorrow, unknownperson123 - Guests: 98 - Bots: 329 Users: 54,834 (2,031 active)
Tip: Remaking levels from other Mario games is strongly discouraged, especially popular ones (World 1-1 from SMB or SMB3, for example), as their over-presence in Mario games, official or not, often makes them uninteresting to play.
Not logged in.
Details for Sprite Height "Fix"/Adjust
SMW Patches - Sprite Height "Fix"/Adjust Link - Show random
File Name: Sprite Height "Fix"/Adjust
Version History: View
Authors: Davros, edit1754
Tool: Asar
Requires Free Space: No
Bug Fix: No
Featured: No
Description: I was always irritated by the fact that certain sprites were one pixel lower than regular blocks, so I made a simple patch to correct this.

Makes a few sprites shift up by 1 pixel during the initialization routine of the Exploding Block, Turn Block Bridges, Info Box, Grey Moving Castle Block, Swooper Bat and Light Switch Block.
Tags: lorom, sa-1, sprites
Download: Download - 1.25 KiB
Very nice! There are others that could be added, too. For example, to fix the normal grey falling platform, simply add "org $018305" along with the "dw Align" to the list.
Posted by: SJandCharlieTheCat - | Link
Well, it sort of is a bug.
Posted by:  Koopster - | Link
Tested with: Asar 1.71; SA-1 v1.32; Lunar Magic 3.03; snes9x 1.60
This patch is up to the standards and requires no remoderation.
This isn't a bug though, so I got rid of that tag.
Posted by:  Erik - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks