COLORS 2 is the sequel to MolSno's 2012 Super Mario World ROM hack, COLORS. The extreme graphical simplicity of the COLORS series requires players to learn and master the properties of each color in order to win. This entry in the series adds three new secondary colors - yellow, cyan, and pink - to the mix, as well as tessellated backgrounds, new music, new and updated gimmicks, and more.
Something I've noticed in almost every video of this hack on Youtube is that the Level 2 music sounds kind of bad. As far as I know, ZSNES is fully to blame for this. I designed COLORS 2 to be fully playable in ZSNES, but be aware that the music won't sound as good.
the music sounded like its not only from the NES, but from the atari 2600 and other 8-bit video-arcade games also, if you save this on a snes spc 700 player (to do this perfectly, do "save spc data" 1 frame before the song actually starts) with BASS BOOST on.
I honestly don't have much to say, the hack as a whole was amazing. The gimmicky design was really great (even if a bit too hard at times), and the levels looked beautiful - the minimalist style was pulled off really well here, specially at the final level. Also that music <3
22 deaths overall, all of them at level 3. Had a lot of trouble with it until I noticed I could stop by pressing down, and even then it was still really fucking hard (still loved the level though).
Wasn't able to beat it because the game just went black and froze in the last stage not long after the midway point and I'm not going through all that again.
The hack...doesn't have that great of a difficulty curve. It peaks at around level 5 - which I died 300+ times on - and gradually goes down until the final level becomes about level 3 difficulty again.
As for the levels themselves, I'm extremely conflicted. Sometimes the level design is tricky yet actually kind of entertaining, other times it's just unfair and annoying. The entire last section in level 5 fits the latter category, though lolyoshi said it wasn't the final version of the level?? (<lolyoshi> tfw level 5 isn't even latest version <lolyoshi> GOOD ONE MOLSNO GOOD ONE)
While the overall difficulty is fairly gradual, some setups are easy while others will stop you cold, in every single level. It feels very odd - especially when these areas are right by the midway point thus meaning you have to go through another good 3 minutes of gameplay to get back there.
That said, overall, it's okay. Not the worst, not the best.
The first two tracks were phenomenal but after that it just sort of petered out. I know that finding music on par with Torchkas' stuff is nearly impossible, but the @0-only songs got boring fast, especially when you're taking 15 minutes to get past each level at bare minimum like me.
Simplistic graphics are good and it's easy to tell what does what, and the intros were kind of nice too.
Probably my biggest complaint with this hack is the complete and utter lack of a save feature which severely limits enjoyment factor, and would keep players from having to spend another hour or two beating the hack again up to the point they closed the emulator or the game crashed.
Oh and the goal music doesn't play in level 2, not sure why that would be.
A bit of a mixed bag. Difficulty curve is weird, there's no save feature, and the music in a majority of the levels gets old fast, but the gimmicks are neat and the music in the first two levels are good (along with the goal music).
Overall, while it was hard to enjoy, I suppose I recommend it if you're longing for the days of when you'd scream obscenities at your TV while you played NES games. Otherwise, you might want to think twice as this goes beyond hard, going into unfair territory at times.
This. Is. A. Masterpiece. When the simplest things come out to be the smartest things ever. Looking at the screenshots provided, it's possible to see how cleverly designed this hack was in overall ignoring the fact there aren't extremely polished graphics. Well, even I can't say they're unpolished, since this was done totally on purpose, so yeah. But look at the level design - it's extremely well done. Outstanding mechanics were created in order to create gimmick-based levels, and knowing how challenging is to design a level around gimmicks of this complexity, I have to say this was done very very well. The hack's on the hard side, but things aren't impossible. Everything was done on purpose and, again, well done. I'm just a bit nitpicky about the music. In fact, they're good, especially the exclusive compositions created for it, but I almost went deaf due to how loud some songs are.
Just apart from its intentional difficulty (not meant to downrate for this, it's just my taste for less hard levels) and the little musical detail, I enjoyed playing this, and got impressed by its overall quality. It's been a really long time since I had played a so well done hack in almost every aspect.
You got 4 stars! And I died exactly 255 times before beating the game.
Rated 4 stars because of some bullshit on the levels (the red block near a checkpoint in level 2, fucking level 3, some setups in the last level, and others). Other than that, real awesome. The music is great, and mode 0 in the last level (I think you said that in other thread?) is impressive.