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Individual Dragon Coin Save

SMW Patches → Individual Dragon Coin Save

This file is obsolete. The latest version is Individual Dragon Coin Save. For other versions, check the version history.

Submission Details

Name: Individual Dragon Coin Save
Author: worldpeace
Version History: View
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: This patch allows each individual (vanilla) dragon coin to be saved once it's collected. Unlike the other method, you don't need to replace all dragon coins with 5 different custom objects for every level.

Read more info in the dcsave.asm.
Tags: collectable dragon coin lorom sa-1 save
Comments: 7 (jump to comments)
Download 4.29 KiB | 295 downloads

Comments (7)

 MarioFanGamer Link
@Mariofan64: Just it because it has glitched on you, it doesn't necessary mean that it glitchy in general.
As written, I have used it once and it worked fine so it really is a problem on you, not this patch, not to mention that it wouldn't have been accepted anyway if it didn't work.

This patch also use SMW's way to remember if all DC in a level are collected so I don't say it is the same.
Mariofan64 Link Use this patch instead of the one here. It's the same thing except it has no glitches, and it makes the DragonCoin counter better, and it is useful for allowing other patches to base off of.
 MarioFanGamer Link
@Mariofan64: No, that means that you inserted it wrongly. The glitchy blocks only should appear if the wrong Map16 tiles are loaded. You can change the used tile number on the patch. In addition, you need to create the tiles by yourself.
Alternatively, there is a RAM, conflict.

I have used it once and it worked just fine.
Mariofan64 Link
This is glitched.
If this is used, any collected dragon coins become a stack of two blocks which contain random objects such as Keys or Yoshi Eggs.
Vitor Vilela Link
Genial patch. Something better than this impossible. Featured and approved.
Vitor Vilela Link
I will be converting this patch to a hybrid SA-1 ROM, which should fix that I just mentioned.
Vitor Vilela Link
Reading tables, like AND.l $0DA8A6,x should be in FastROM area too for a small speed up.