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Widescreen Overworld

SMW Patches → Widescreen Overworld

Submission Details

Name: Widescreen Overworld
Author: Medic
Added:
Version History: View
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Allows for the full horizontal screen as an overworld.

Hijacks: too many to name, look in the ASM file.
Doesn't use Free RAM.
Note that custom OW sprites need to be modified to include using the X position high bit in $0420 and up in their graphics routine.

Thanks to Vitor Vilela and Alcaro for helping me make this.

Tags: fix hdma lorom needs remoderation overworld overworld border sa-1
Comments: 12 (jump to comments)
Download 3.44 KiB | 1,075 downloads

Screenshots

Comments (12)

El Cuh Fermin Link
It works fine all compatible that I patched through my hack
 PermaBan Link
For newer people running into this patch you need to edit the OW border or you wont see the effect.
If you don't know how to edit the L3 border just do the following.

Load OW → File → Layer 3 Submap → Load Layer 3 of submap
Pick the map you want and edit out the sides one by one just don't forget to save.

Or

Take Border.bin, rename it into ExGFXyy.bin (yy being a not used number between 80 and FFF including), insert it, go to the overworld editor and change the layer 3 tilemap (#lm{l3gfxby}) into the ExGFX file. (stolen from MarioFanGamer)

You want to use the lower settings make sure "Enable bypass of standard layer 3 tileap" is checked and then use "GFX Tilemap file LT3"

the bin file provided with the patch isn't a graphics file it's the tilemap for the border.
Nikku4211 Link
I thought this was going to make the overworld squished in order to utilise anamorphic widescreen for TVs.
Dark Prince Link
Originally posted by IronFoxGaming
Can't you just edit the L3 OW frame to be widescreen within LM though?

yes, you actually can, but some black squares appear and it looks horrible
IronFoxGaming Link
Can't you just edit the L3 OW frame to be widescreen within LM though?
Classfan Link
There seems to be a problem with luigis ow sprite. It's left side disappears, atleast in sa-1. (Didn't test without sa-1)
Fixed it by removing this 2 lines, but i don't know if it causes any other bugs:

Code
SEC : SBC Table1,x
SEC : SBC Table2,x

NaroGugul Link
It works ok..
Unfortunately it mess with luigi ow gfx after exiting the level
MarkVD100 Link
It's not doing anything for some reason. I am practicing my overworld skills for my Mario Babys sequel. It's just a OW-making ROM with no other stuff inserted.
 MANGOMILK Link
Neither version has any effect.
Medic Author Link
Originally posted by W11
does this patch also makes the overworld screen a bit centered too?


Correct.

Originally posted by W11
I know it sounds like a silly question, but I want to make mine so that the Mario sprite (in the upperleft corner) is standing somewhere else, same goes for the name of the level.


That isn't a question. But there should be some hex edits in the ROM map that will help you achieve that.
W11 Link
Looks pretty nice actually! I haven't tried this patch out yet, but does this patch also makes the overworld screen a bit centered too?
Like, as shown in the picture, the overworld map is a bit more to the bottom.

I know it sounds like a silly question, but I want to make mine so that the Mario sprite (in the upperleft corner) is standing somewhere else, same goes for the name of the level.

Looking good so far though, looks useful. :)
 Vitor Vilela Link
Good job.

Note that once you apply the no-wrap version you no longer can apply the other version without uninstalling the no-wrap version with some patch removing tool like Dessembler.