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Details for Widescreen Overworld
SMW Patches - Widescreen Overworld Show random
File Name: Widescreen Overworld
Added:
Version History: View
Authors: Medic
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Allows for the full horizontal screen as an overworld.

Hijacks: too many to name, look in the ASM file.
Doesn't use Free RAM.
Note that custom OW sprites need to be modified to include using the X position high bit in $0420 and up in their graphics routine.

Thanks to Vitor Vilela and Alcaro for helping me make this.

Tags: fix, hdma, lorom, needs remoderation, overworld, overworld border, sa-1
Download: Download - 3.44 KiB
675 downloads
Screenshots
Image
Fermín Acosta Jr.
It works fine all compatible that I patched through my hack
Posted by: Fermín Acosta Jr. - | Link
Ninja Boy
For newer people running into this patch you need to edit the OW border or you want see the effect.
If you don't know how to edit the L3 border just do the following.

Load OW → File → Layer 3 Submap → Load Layer 3 of submap
Pick the map you want and edit out the sides one by one just don't forget to save.

Or

Take Border.bin, rename it into ExGFXyy.bin (yy being a not used number between 80 and FFF including), insert it, go to the overworld editor and change the layer 3 tilemap (#lm{l3gfxby}) into the ExGFX file. (stolen from MarioFanGamer)

You want to use the lower settings make sure "Enable bypass of standard layer 3 tileap" is checked and then use "GFX Tilemap file LT3"

the bin file provided with the patch isn't a graphics file it's the tilemap for the border.
Posted by:  Ninja Boy - | Link
Nikku4211
I thought this was going to make the overworld squished in order to utilise anamorphic widescreen for TVs.
Posted by: Nikku4211 - | Link
Dark Prince
Originally posted by IronFoxGaming
Can't you just edit the L3 OW frame to be widescreen within LM though?

yes, you actually can, but some black squares appear and it looks horrible
Posted by: Dark Prince - | Link
IronFoxGaming
Can't you just edit the L3 OW frame to be widescreen within LM though?
Posted by: IronFoxGaming - | Link
Classfan
There seems to be a problem with luigis ow sprite. It's left side disappears, atleast in sa-1. (Didn't test without sa-1)
Fixed it by removing this 2 lines, but i don't know if it causes any other bugs:

Code
SEC : SBC Table1,x
SEC : SBC Table2,x

Posted by: Classfan - | Link
NaroGugul
It works ok..
Unfortunately it mess with luigi ow gfx after exiting the level
Posted by: NaroGugul - | Link
MarkVD100
It's not doing anything for some reason. I am practicing my overworld skills for my Mario Babys sequel. It's just a OW-making ROM with no other stuff inserted.
Posted by: MarkVD100 - | Link
MANGOMILK
Neither version has any effect.
Posted by:  MANGOMILK - | Link
Medic
Originally posted by W11
does this patch also makes the overworld screen a bit centered too?


Correct.

Originally posted by W11
I know it sounds like a silly question, but I want to make mine so that the Mario sprite (in the upperleft corner) is standing somewhere else, same goes for the name of the level.


That isn't a question. But there should be some hex edits in the ROM map that will help you achieve that.
Posted by: Medic - | Link
W11
Looks pretty nice actually! I haven't tried this patch out yet, but does this patch also makes the overworld screen a bit centered too?
Like, as shown in the picture, the overworld map is a bit more to the bottom.

I know it sounds like a silly question, but I want to make mine so that the Mario sprite (in the upperleft corner) is standing somewhere else, same goes for the name of the level.

Looking good so far though, looks useful. :)
Posted by: W11 - | Link
Vitor Vilela
Good job.

Note that once you apply the no-wrap version you no longer can apply the other version without uninstalling the no-wrap version with some patch removing tool like Dessembler.
Posted by: Vitor Vilela - | Link