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Details for Chargin' Chuck Damage Indicator
SMW Patches - Chargin' Chuck Damage Indicator Show random
File Name: Chargin' Chuck Damage Indicator
Version History: View
Authors: HammerBrother, Ladida
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Because enemies that takes 5 fireballs (chargin chuck) to defeat and enemies that are completely immune to fireballs (like a bullet bill) both have the same effect when struct from it (except the silently damaging), the game doesn't made it distinguishable enough to tell if the enemy is taking damage or not.

This patch fixes that problem by adding a sfx to indicate the player that an enemy is taking fireball damage. Also works with other and custom sprites that uses the "takes 5 fireballs to kill" since they reuse the same subroutine.

Credit goes to Ladida for finding the 5 fireball HP routine in the SmwDisc.

12/5/2015 update: added sa-1 support.
Tags: chargin' chuck, damage indicator, fireball, lorom, needs remoderation, sa-1, sma2
Download: Download - 1.47 KiB
Yay for sa-1 update.
Posted by: JackTheSpades - | Link

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