Name: | Bomb blocks (from the kirby series) |
Author: | HammerBrother |
Added: | |
Version History: | View |
Act As: | Various |
Includes GFX: | Yes |
Description: | Ever wanted a kirby-styled block remover/changer gimmick in your hack? Well now you can! If the player triggers the bomb block, it will spawn a custom sprite that wipes out all the adjacent blocks one by one (on each explosion). See the readme for more info. Oh yeah the tool for the explosion sprite is romi's spritetool 1.40 or higher. the animated image below was made by me using licecap. UPDATE: Fixed a buoyancy glitch. Address $019138 affects the sprite's interaction, causing strange teleportation when it shouldn't be (like destroying 1 block above the explosion). |
Tags: | bomb kirby lorom puzzle secret |
Comments: | 10 (jump to comments) |
Rating: |
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Comments (10)
I could do sa-1 compatible for sa-1 convert and Romi’s SpriteTool to PIXI through Trashkas
You have to remap two addresses that cannot be converted with sa-1 convert to give it full support with sa-1 (In the sprite, the block can be converted to sa-1). .
I could do sa-1 compatible for sa-1 convert and Romi’s SpriteTool to PIXI through Trashkas
One complain I feel like voicing is that the blocks behaviour would have been great to be in the readme rather than just the asm.