FOREWARNING:
- Sprite is only compatible with SA-1 enabled ROMs.
- Sprite Memory is recommended to be put on 10.
A set of two sprites and several blocks, to be inserted with SA-1 SpriteTool and Manual Block inserter.
JumpingMuncher.asm is an enemy sprite that replaces the tile it is set on as it spawns, then jumps up, falls back down, and becomes a tile again.
WaveMuncherLauncher.asm spawns JumpingMunchers sequentially, from right to left.
The blocks affects settings of WaveMuncherLauncher as it passes them by, setting the height to spawn a JumpingMuncher on, or telling WaveMuncherLauncher to not spawn one.
Not very user-friendly; Readme.txt has implied instructions on how to use this.
Note: By default, WaveMuncherLauncher spawns custom sprite #$00.
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G M U N C H E R S
This sprite is really great. It could probably be adapted to make different wavey things too, like wavey blocks, wavey Bullet Bill launchers, wavey ON/OFF Solid blocks, wavey Springboards. Very creative!
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