|Details for Wave Muncher Launcher + Jumping Muncher|
|File Name:||Wave Muncher Launcher + Jumping Muncher|
- Sprite is only compatible with SA-1 enabled ROMs.
- Sprite Memory is recommended to be put on 10.
A set of two sprites and several blocks, to be inserted with SA-1 SpriteTool and Manual Block inserter.
JumpingMuncher.asm is an enemy sprite that replaces the tile it is set on as it spawns, then jumps up, falls back down, and becomes a tile again.
WaveMuncherLauncher.asm spawns JumpingMunchers sequentially, from right to left.
The blocks affects settings of WaveMuncherLauncher as it passes them by, setting the height to spawn a JumpingMuncher on, or telling WaveMuncherLauncher to not spawn one.
Not very user-friendly; Readme.txt has implied instructions on how to use this.
Note: By default, WaveMuncherLauncher spawns custom sprite #$00.
|Tags:||floating, jump, lorom, muncher, remoderation, sa-1|
|Rating:||5.0 (Votes: 5)|
Download - 25.86 KiB
|Posted by: Kiatus - | Link|
|Can the block also work with the latest version of GPS?|
|Posted by: AntiDuck - | Link|
Added more tags.
NOTE: this submission was not moderated by me.
|Posted by: Vitor Vilela - | Link|
|sa-1-powered sprites, here we go.|
|Posted by: kamekku14 - | Link|
|Posted by: HammerBrother - | Link|
F L O A T I N G M
G M U N C H E R S
This sprite is really great. It could probably be adapted to make different wavey things too, like wavey blocks, wavey Bullet Bill launchers, wavey ON/OFF Solid blocks, wavey Springboards. Very creative!
|Posted by: aCrowned - | Link|