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Tip: Don't remake levels from other Mario games, especially popular ones (SMB1/3 1-1, for example).Not logged in.
Details for Wave Muncher Launcher + Jumping Muncher
SMW Sprites - Wave Muncher Launcher + Jumping Muncher
File Name: Wave Muncher Launcher + Jumping Muncher
Added:
Authors: Mandew
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: FOREWARNING:
- Sprite is only compatible with SA-1 enabled ROMs.
- Sprite Memory is recommended to be put on 10.

A set of two sprites and several blocks, to be inserted with SA-1 SpriteTool and Manual Block inserter.

JumpingMuncher.asm is an enemy sprite that replaces the tile it is set on as it spawns, then jumps up, falls back down, and becomes a tile again.

WaveMuncherLauncher.asm spawns JumpingMunchers sequentially, from right to left.

The blocks affects settings of WaveMuncherLauncher as it passes them by, setting the height to spawn a JumpingMuncher on, or telling WaveMuncherLauncher to not spawn one.

Not very user-friendly; Readme.txt has implied instructions on how to use this.

Note: By default, WaveMuncherLauncher spawns custom sprite #$00.
Tags: floating, jump, lorom, muncher, remoderation, sa-1
Rating: 5.0 (Votes: 5)
Download: Download - 25.86 KiB
310 downloads
Screenshots
Image
Kiatus
Posted by: Kiatus - | Link
AntiDuck
Can the block also work with the latest version of GPS?
Posted by: AntiDuck - | Link
Vitor Vilela
Added more tags.

NOTE: this submission was not moderated by me.
Posted by: Vitor Vilela - | Link
kamekku14
sa-1-powered sprites, here we go.
Posted by: kamekku14 - | Link
GreenHammerBro
Alcaro.
Posted by: GreenHammerBro - | Link
aCrowned
F L O A T I N G M
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G M U N C H E R S

This sprite is really great. It could probably be adapted to make different wavey things too, like wavey blocks, wavey Bullet Bill launchers, wavey ON/OFF Solid blocks, wavey Springboards. Very creative!
Posted by:  aCrowned - | Link

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